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Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining - Made BattleHex a class with a private hex value - Moved getClosestTile implementation back to BattleHex - Enabled access to static precomputed data in BattleHexArray via BattleHex (note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
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@@ -25,7 +25,7 @@ bool AccessibilityInfo::tileAccessibleWithGate(BattleHex tile, BattleSide side)
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if(!destructibleEnemyTurns)
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return false;
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return destructibleEnemyTurns->at(tile.hex) >= 0;
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return destructibleEnemyTurns->at(tile) >= 0;
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}
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if(accessibility != EAccessibility::ACCESSIBLE)
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