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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.

- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
This commit is contained in:
MichalZr6
2025-01-02 23:56:04 +01:00
parent ac8104d56d
commit dad6437661
27 changed files with 338 additions and 312 deletions

View File

@@ -709,7 +709,7 @@ void BattleInfo::setUnitState(uint32_t id, const JsonNode & data, int64_t health
if(!accessibility.accessible(changedStack->getPosition(), changedStack))
{
logNetwork->error("Cannot resurrect %s because hex %d is occupied!", changedStack->nodeName(), changedStack->getPosition().hex);
logNetwork->error("Cannot resurrect %s because hex %d is occupied!", changedStack->nodeName(), changedStack->getPosition());
return; //position is already occupied
}
}