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Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining - Made BattleHex a class with a private hex value - Moved getClosestTile implementation back to BattleHex - Enabled access to static precomputed data in BattleHexArray via BattleHex (note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
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@@ -44,7 +44,7 @@ uint32_t ReachabilityInfo::distToNearestNeighbour(
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for(auto targetHex : targetHexes)
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{
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for(auto & n : BattleHexArray::neighbouringTilesCache[targetHex])
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for(auto & n : targetHex.getNeighbouringTiles())
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{
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if(distances[n] < ret)
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{
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