mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
This commit is contained in:
@@ -88,10 +88,10 @@ CCreature * CreatureID::toCreature() const
|
||||
CSpell * SpellID::toSpell() const
|
||||
{
|
||||
if(num < 0 || num >= VLC->spellh->objects.size())
|
||||
{
|
||||
{
|
||||
logGlobal->errorStream() << "Unable to get spell of invalid ID " << int(num);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return VLC->spellh->objects[*this];
|
||||
}
|
||||
|
||||
@@ -129,3 +129,34 @@ std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType
|
||||
if (it == actionTypeToString.end()) return os << "<Unknown type>";
|
||||
else return os << it->second;
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream & os, const ETerrainType actionType)
|
||||
{
|
||||
static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
|
||||
{
|
||||
#define DEFINE_ELEMENT(element) {ETerrainType::element, #element}
|
||||
DEFINE_ELEMENT(WRONG),
|
||||
DEFINE_ELEMENT(BORDER),
|
||||
DEFINE_ELEMENT(DIRT),
|
||||
DEFINE_ELEMENT(SAND),
|
||||
DEFINE_ELEMENT(GRASS),
|
||||
DEFINE_ELEMENT(SNOW),
|
||||
DEFINE_ELEMENT(SWAMP),
|
||||
DEFINE_ELEMENT(ROUGH),
|
||||
DEFINE_ELEMENT(SUBTERRANEAN),
|
||||
DEFINE_ELEMENT(LAVA),
|
||||
DEFINE_ELEMENT(WATER),
|
||||
DEFINE_ELEMENT(ROCK)
|
||||
};
|
||||
|
||||
auto it = terrainTypeToString.find(actionType.num);
|
||||
if (it == terrainTypeToString.end()) return os << "<Unknown type>";
|
||||
else return os << it->second;
|
||||
}
|
||||
|
||||
std::string ETerrainType::toString() const
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << *this;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user