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- game won't crash on missing dwellings (instead random one will generated)
- added disabled code that can be used to fix buildings blit order - minor fixes
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@ -1386,6 +1386,7 @@ void CRecruitmentWindow::select(CCreatureCard *card)
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totalCostValue->createItems(card->creature->cost);
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costPerTroopValue->set(card->creature->cost);
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totalCostValue->set(card->creature->cost * maxAmount);
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//Recruit %s
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title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
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