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- game won't crash on missing dwellings (instead random one will generated)

- added disabled code that can be used to fix buildings blit order
- minor fixes
This commit is contained in:
Ivan Savenko
2012-10-07 14:58:48 +00:00
parent b3f317c1ed
commit db10f512d5
4 changed files with 38 additions and 3 deletions

View File

@ -1386,6 +1386,7 @@ void CRecruitmentWindow::select(CCreatureCard *card)
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));