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Modding-related bugfixes:
- hero classes will be loaded correctly - objects without index will have correctly assigned ID's
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@ -310,6 +310,7 @@ bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st
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if (remoteName == modName)
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logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
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logGlobal->traceStream() << "Patching object " << objectName << " (" << remoteName << ") from " << modName;
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JsonNode & remoteConf = modData[remoteName].patches[objectName];
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JsonUtils::merge(remoteConf, entry.second);
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