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Modding-related bugfixes:
- hero classes will be loaded correctly - objects without index will have correctly assigned ID's
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@ -140,7 +140,7 @@ si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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if (map.empty())
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return defaultID; // no objects loaded, keep gap for H3M objects
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if (map.rbegin()->first > defaultID)
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if (map.rbegin()->first >= defaultID)
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return map.rbegin()->first + 1; // some modded objects loaded, return next available
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return defaultID; // some H3M objects loaded, first modded found
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@ -172,9 +172,10 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
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}
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legacyTemplates.erase(range.first, range.second);
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}
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obj->objects[id] = handler;
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logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
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assert(!obj->objects.count(id)); // DO NOT override
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obj->objects[id] = handler;
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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