mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
add setting for disabling overlay
This commit is contained in:
@ -177,7 +177,7 @@ void CBuildingRect::show(Canvas & to)
|
||||
{
|
||||
uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
|
||||
|
||||
bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
|
||||
bool showTextOverlay = (GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
|
||||
|
||||
if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
|
||||
{
|
||||
@ -770,7 +770,7 @@ void CCastleBuildings::show(Canvas & to)
|
||||
{
|
||||
CIntObject::show(to);
|
||||
|
||||
bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
|
||||
bool showTextOverlay = (GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
|
||||
if(showTextOverlay)
|
||||
drawOverlays(to, buildings);
|
||||
}
|
||||
|
Reference in New Issue
Block a user