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add setting for disabling overlay
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ad68773f81
commit
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@ -307,6 +307,8 @@
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"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{Large Spell Book}\n\nEnables larger spell book that fits more spells per page. Spell book page change animation does not work with this setting enabled.",
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"vcmi.systemOptions.audioMuteFocus.hover" : "Mute on inactivity",
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"vcmi.systemOptions.audioMuteFocus.help" : "{Mute on inactivity}\n\nMute audio on inactive window focus. Exceptions are ingame messages and new turn sound.",
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"vcmi.systemOptions.enableOverlayButton.hover" : "Enable Overlay",
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"vcmi.systemOptions.enableOverlayButton.help" : "{Enable Overlay}\n\nEnable overlays for showing additional infos such as building names using the ALT key or the two finger gesture.",
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"vcmi.adventureOptions.infoBarPick.hover" : "Show Messages in Info Panel",
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"vcmi.adventureOptions.infoBarPick.help" : "{Show Messages in Info Panel}\n\nWhenever possible, game messages from visiting map objects will be shown in the info panel, instead of popping up in a separate window.",
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@ -307,6 +307,8 @@
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"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{Großes Zauberbuch}\n\nErmöglicht ein größeres Zauberbuch, in das mehr Zaubersprüche pro Seite passen. Die Animation des Seitenwechsels im Zauberbuch funktioniert nicht, wenn diese Einstellung aktiviert ist.",
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"vcmi.systemOptions.audioMuteFocus.hover" : "Stumm bei Inaktivität",
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"vcmi.systemOptions.audioMuteFocus.help" : "{Stumm bei Inaktivität}\n\nSchaltet Audio bei inaktiven Fenster-Fokus stumm. Ausnahmen sind Ingame-Nachrichten und der Neuer-Zug-Sound.",
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"vcmi.systemOptions.enableOverlayButton.hover" : "Overlay aktivieren",
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"vcmi.systemOptions.enableOverlayButton.help" : "{Overlay aktivieren}\n\nAktiviere Overlays, die zusätzliche Infos, wie Gebäudenamen anzeigen, wenn die ALT-Taste gedrückt oder die Zwei-Finger-Geste genutzt wird.",
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"vcmi.adventureOptions.infoBarPick.hover" : "Meldungen im Infobereich anzeigen",
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"vcmi.adventureOptions.infoBarPick.help" : "{Meldungen im Infobereich anzeigen}\n\nWann immer möglich, werden Spielnachrichten von besuchten Kartenobjekten in der Infoleiste angezeigt, anstatt als Popup-Fenster zu erscheinen",
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@ -224,7 +224,7 @@ void MapViewController::updateState()
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adventureContext->settingShowVisitable = settings["session"]["showVisitable"].Bool();
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adventureContext->settingShowBlocked = settings["session"]["showBlocked"].Bool();
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adventureContext->settingSpellRange = settings["session"]["showSpellRange"].Bool();
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adventureContext->settingTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
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adventureContext->settingTextOverlay = (GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
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}
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}
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@ -177,7 +177,7 @@ void CBuildingRect::show(Canvas & to)
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{
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uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
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bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
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bool showTextOverlay = (GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
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if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
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{
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@ -770,7 +770,7 @@ void CCastleBuildings::show(Canvas & to)
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{
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CIntObject::show(to);
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bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
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bool showTextOverlay = (GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
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if(showTextOverlay)
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drawOverlays(to, buildings);
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}
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@ -160,6 +160,10 @@ GeneralOptionsTab::GeneralOptionsTab()
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{
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setBoolSetting("general", "hapticFeedback", value);
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});
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addCallback("enableOverlayChanged", [](bool value)
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{
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setBoolSetting("general", "enableOverlay", value);
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});
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addCallback("enableUiEnhancementsChanged", [](bool value)
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{
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setBoolSetting("general", "enableUiEnhancements", value);
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@ -223,6 +227,10 @@ GeneralOptionsTab::GeneralOptionsTab()
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if (hapticFeedbackCheckbox)
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hapticFeedbackCheckbox->setSelected(settings["general"]["hapticFeedback"].Bool());
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std::shared_ptr<CToggleButton> enableOverlayCheckbox = widget<CToggleButton>("enableOverlayCheckbox");
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if (enableOverlayCheckbox)
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enableOverlayCheckbox->setSelected(settings["general"]["enableOverlay"].Bool());
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std::shared_ptr<CToggleButton> enableUiEnhancementsCheckbox = widget<CToggleButton>("enableUiEnhancementsCheckbox");
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if (enableUiEnhancementsCheckbox)
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enableUiEnhancementsCheckbox->setSelected(settings["general"]["enableUiEnhancements"].Bool());
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@ -42,7 +42,8 @@
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"savePrefix",
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"startTurnAutosave",
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"enableUiEnhancements",
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"audioMuteFocus"
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"audioMuteFocus",
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"enableOverlay"
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],
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"properties" : {
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"playerName" : {
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@ -146,6 +147,10 @@
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"audioMuteFocus" : {
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"type": "boolean",
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"default": false
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},
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"enableOverlay" : {
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"type": "boolean",
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"default": true
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}
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}
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},
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@ -67,6 +67,9 @@
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"text": "vcmi.systemOptions.hapticFeedbackButton.hover",
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"created" : "mobile"
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},
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{
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"text": "vcmi.systemOptions.enableOverlayButton.hover"
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},
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{
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"text": "vcmi.systemOptions.enableUiEnhancementsButton.hover"
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}
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@ -98,6 +101,7 @@
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{
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"created" : "mobile"
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},
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{},
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{}
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]
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},
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@ -159,6 +163,11 @@
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"callback": "hapticFeedbackChanged",
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"created" : "mobile"
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},
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{
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"name": "enableOverlayCheckbox",
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"help": "vcmi.systemOptions.enableOverlayButton",
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"callback": "enableOverlayChanged"
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},
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{
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"name": "enableUiEnhancementsCheckbox",
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"help": "vcmi.systemOptions.enableUiEnhancementsButton",
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