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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-07 23:33:15 +02:00

Include bonus from artifacts to Ballista damage, unify code

This commit is contained in:
Ivan Savenko
2025-04-14 15:50:10 +03:00
parent 1cb5f36ccb
commit db2e4c5f6d
3 changed files with 26 additions and 16 deletions

View File

@@ -633,9 +633,20 @@ void StackInfoBasicPanel::initializeData(const CStack * stack)
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
int damageMultiplier = 1;
if (stack->hasBonusOfType(BonusType::SIEGE_WEAPON))
{
static const auto bonusSelector =
Selector::sourceTypeSel(BonusSource::ARTIFACT).Or(
Selector::sourceTypeSel(BonusSource::HERO_BASE_SKILL)).And(
Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)));
damageMultiplier += stack->valOfBonuses(bonusSelector);
}
auto attack = std::to_string(LIBRARY->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
auto defense = std::to_string(LIBRARY->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
auto damage = std::to_string(LIBRARY->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
auto damage = std::to_string(damageMultiplier * stack->getMinDamage(stack->isShooter())) + "-" + std::to_string(damageMultiplier * stack->getMaxDamage(stack->isShooter()));
auto health = stack->getMaxHealth();
auto morale = stack->moraleVal();
auto luck = stack->luckVal();