mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Include bonus from artifacts to Ballista damage, unify code
This commit is contained in:
@@ -592,18 +592,17 @@ CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool s
|
||||
|
||||
name = std::make_shared<CLabel>(215, 13, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, parent->info->getName());
|
||||
|
||||
const BattleInterface* battleInterface = GAME->interface()->battleInt.get();
|
||||
const CStack* battleStack = parent->info->stack;
|
||||
|
||||
int dmgMultiply = 1;
|
||||
if (battleInterface && battleInterface->getBattle() != nullptr && battleStack->hasBonusOfType(BonusType::SIEGE_WEAPON))
|
||||
if (battleStack != nullptr && battleStack->hasBonusOfType(BonusType::SIEGE_WEAPON))
|
||||
{
|
||||
// Determine the relevant hero based on the unit side
|
||||
const auto hero = (battleStack->unitSide() == BattleSide::ATTACKER)
|
||||
? battleInterface->attackingHeroInstance
|
||||
: battleInterface->defendingHeroInstance;
|
||||
static const auto bonusSelector =
|
||||
Selector::sourceTypeSel(BonusSource::ARTIFACT).Or(
|
||||
Selector::sourceTypeSel(BonusSource::HERO_BASE_SKILL)).And(
|
||||
Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)));
|
||||
|
||||
dmgMultiply += hero->getPrimSkillLevel(PrimarySkill::ATTACK);
|
||||
dmgMultiply += battleStack->valOfBonuses(bonusSelector);
|
||||
}
|
||||
|
||||
icons = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/icons"), 117, 32);
|
||||
|
||||
Reference in New Issue
Block a user