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* implemented 206 and 207 from mantis

This commit is contained in:
mateuszb 2009-11-08 14:44:58 +00:00
parent 882ae5a53a
commit db4ee5844f
8 changed files with 159 additions and 84 deletions

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@ -124,6 +124,17 @@ int CCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) co
return sp->costs[caster->getSpellSchoolLevel(sp)]; return sp->costs[caster->getSpellSchoolLevel(sp)];
} }
int CCallback::estimateSpellDamage(const CSpell * sp) const
{
boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
if(!gs->curB)
return 0;
const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
return gs->curB->calculateSpellDmg(sp, ourHero, NULL);
}
int CCallback::howManyTowns() const int CCallback::howManyTowns() const
{ {
boost::shared_lock<boost::shared_mutex> lock(*gs->mx); boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
@ -640,6 +651,14 @@ ui8 CCallback::battleGetSiegeLevel()
return gs->curB->siege; return gs->curB->siege;
} }
const CGHeroInstance * CCallback::battleGetFightingHero(ui8 side) const
{
if(!gs->curB)
return 0;
return gs->curB->heroes[side];
}
void CCallback::swapGarrisonHero( const CGTownInstance *town ) void CCallback::swapGarrisonHero( const CGTownInstance *town )
{ {
if(town->tempOwner != player) return; if(town->tempOwner != player) return;

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@ -131,6 +131,7 @@ public:
virtual const StartInfo * getStartInfo()const =0; virtual const StartInfo * getStartInfo()const =0;
virtual const CMapHeader * getMapHeader()const =0; virtual const CMapHeader * getMapHeader()const =0;
virtual int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const =0; //when called during battle, takes into account creatures' spell cost reduction virtual int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const =0; //when called during battle, takes into account creatures' spell cost reduction
virtual int estimateSpellDamage(const CSpell * sp) const =0; //estimates damage of given spell; returns 0 if spell causes no dmg
//hero //hero
virtual int howManyHeroes(bool includeGarrisoned = true)const =0; virtual int howManyHeroes(bool includeGarrisoned = true)const =0;
@ -188,6 +189,7 @@ public:
virtual int battleGetWallUnderHex(int hex)=0; //returns part of destructible wall / gate / keep under given hex or -1 if not found virtual int battleGetWallUnderHex(int hex)=0; //returns part of destructible wall / gate / keep under given hex or -1 if not found
virtual std::pair<ui32, ui32> battleEstimateDamage(int attackerID, int defenderID)=0; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg> virtual std::pair<ui32, ui32> battleEstimateDamage(int attackerID, int defenderID)=0; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
virtual ui8 battleGetSiegeLevel()=0; //returns 0 when there is no siege, 1 if fort, 2 is citadel, 3 is castle virtual ui8 battleGetSiegeLevel()=0; //returns 0 when there is no siege, 1 if fort, 2 is citadel, 3 is castle
virtual const CGHeroInstance * battleGetFightingHero(ui8 side) const =0; //returns hero corresponding ot given side (0 - attacker, 1 - defender)
}; };
struct HeroMoveDetails struct HeroMoveDetails
@ -260,6 +262,7 @@ public:
const StartInfo * getStartInfo() const; const StartInfo * getStartInfo() const;
const CMapHeader * getMapHeader()const ; const CMapHeader * getMapHeader()const ;
int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction int getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
int estimateSpellDamage(const CSpell * sp) const; //estimates damage of given spell; returns 0 if spell causes no dmg
std::vector < const CGObjectInstance * > getBlockingObjs(int3 pos) const; std::vector < const CGObjectInstance * > getBlockingObjs(int3 pos) const;
std::vector < const CGObjectInstance * > getVisitableObjs(int3 pos) const; std::vector < const CGObjectInstance * > getVisitableObjs(int3 pos) const;
@ -299,6 +302,7 @@ public:
int battleGetWallUnderHex(int hex); //returns part of destructible wall / gate / keep under given hex or -1 if not found int battleGetWallUnderHex(int hex); //returns part of destructible wall / gate / keep under given hex or -1 if not found
std::pair<ui32, ui32> battleEstimateDamage(int attackerID, int defenderID); //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg> std::pair<ui32, ui32> battleEstimateDamage(int attackerID, int defenderID); //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
ui8 battleGetSiegeLevel(); //returns 0 when there is no siege, 1 if fort, 2 is citadel, 3 is castle ui8 battleGetSiegeLevel(); //returns 0 when there is no siege, 1 if fort, 2 is citadel, 3 is castle
const CGHeroInstance * battleGetFightingHero(ui8 side) const; //returns hero corresponding ot given side (0 - attacker, 1 - defender)
//XXX hmmm _tmain on _GNUC_ wtf? //XXX hmmm _tmain on _GNUC_ wtf?
//friends //friends

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@ -2579,6 +2579,29 @@ void CBattleInterface::spellCast(SpellCast * sc)
int tile = LOCPLINT->cb->battleGetStackByID(sc->resisted[j])->position; int tile = LOCPLINT->cb->battleGetStackByID(sc->resisted[j])->position;
displayEffect(78, tile); displayEffect(78, tile);
} }
//displaying message in console
if(sc->affectedCres.size() == 1)
{
std::string text = CGI->generaltexth->allTexts[195];
boost::algorithm::replace_first(text, "%s", LOCPLINT->cb->battleGetFightingHero(sc->side)->name);
boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id].name);
boost::algorithm::replace_first(text, "%s", LOCPLINT->cb->battleGetStackByID(*sc->affectedCres.begin(), false)->creature->namePl );
console->addText(text);
}
else
{
std::string text = CGI->generaltexth->allTexts[196];
boost::algorithm::replace_first(text, "%s", LOCPLINT->cb->battleGetFightingHero(sc->side)->name);
boost::algorithm::replace_first(text, "%s", CGI->spellh->spells[sc->id].name);
console->addText(text);
}
if(sc->dmgToDisplay != 0)
{
std::string dmgInfo = CGI->generaltexth->allTexts[343].substr(1, CGI->generaltexth->allTexts[343].size() - 1);
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(sc->dmgToDisplay));
console->addText(dmgInfo);
}
} }
void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse) void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)

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@ -677,9 +677,19 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
{ {
if(down && mySpell != -1) if(down && mySpell != -1)
{ {
std::string dmgInfo;
int causedDmg = LOCPLINT->cb->estimateSpellDamage( &CGI->spellh->spells[mySpell] );
if(causedDmg == 0)
dmgInfo = "";
else
{
dmgInfo = CGI->generaltexth->allTexts[343];
boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
}
SDL_Surface *spellBox = CMessage::drawBoxTextBitmapSub( SDL_Surface *spellBox = CMessage::drawBoxTextBitmapSub(
LOCPLINT->playerID, LOCPLINT->playerID,
CGI->spellh->spells[mySpell].descriptions[0], this->owner->spells->ourImages[mySpell].bitmap, CGI->spellh->spells[mySpell].descriptions[0] + dmgInfo, this->owner->spells->ourImages[mySpell].bitmap,
CGI->spellh->spells[mySpell].name,30,30); CGI->spellh->spells[mySpell].name,30,30);
CInfoPopup *vinya = new CInfoPopup(spellBox, true); CInfoPopup *vinya = new CInfoPopup(spellBox, true);
GH.pushInt(vinya); GH.pushInt(vinya);

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@ -22,6 +22,7 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp> #include <boost/thread/shared_mutex.hpp>
#include <boost/assign/list_of.hpp>
#include "RegisterTypes.cpp" #include "RegisterTypes.cpp"
boost::rand48 ran; boost::rand48 ran;
@ -2739,6 +2740,94 @@ std::pair<const CStack *, int> BattleInfo::getNearestStack(const CStack * closes
return std::make_pair<const CStack * , int>(NULL, -1); return std::make_pair<const CStack * , int>(NULL, -1);
} }
ui32 BattleInfo::calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature) const
{
ui32 ret = 0; //value to return
//15 - magic arrows, 16 - ice bolt, 17 - lightning bolt, 18 - implosion, 20 - frost ring, 21 - fireball, 22 - inferno, 23 - meteor shower,
//24 - death ripple, 25 - destroy undead, 26 - armageddon
static std::map <int, int> dmgMultipliers = boost::assign::map_list_of(15, 10)(16, 20)(17, 25)(18, 75)(20, 10)(21, 10)(22, 10)(23, 10)(24, 5)(25, 10)(26, 50);
//check if spell really does damage - if not, return 0
if(dmgMultipliers.find(sp->id) == dmgMultipliers.end())
return 0;
ret = caster->getPrimSkillLevel(2) * dmgMultipliers[sp->id] + sp->powers[caster->getSpellSchoolLevel(sp)];
//applying sorcerery secondary skill
switch(caster->getSecSkillLevel(25))
{
case 1: //basic
ret *= 1.05f;
break;
case 2: //advanced
ret *= 1.1f;
break;
case 3: //expert
ret *= 1.15f;
break;
}
//applying hero bonuses
if(sp->air && caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->fire && caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->water && caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->earth && caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) / 100.0f);
}
//affected creature-specific part
if(affectedCreature)
{
//applying protections - when spell has more then one elements, only one protection should be applied (I think)
if(sp->air && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 0)) //air spell & protection from air
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 0);
ret /= 100;
}
else if(sp->fire && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 1)) //fire spell & protection from fire
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 1);
ret /= 100;
}
else if(sp->water && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 2)) //water spell & protection from water
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 2);
ret /= 100;
}
else if (sp->earth && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 3)) //earth spell & protection from earth
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 3);
ret /= 100;
}
//general spell dmg reduction
if(sp->air && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, -1)) //air spell & protection from air
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, -1);
ret /= 100;
}
//dmg increasing
if( affectedCreature->hasFeatureOfType(StackFeature::MORE_DAMAGE_FROM_SPELL, sp->id) )
{
ret *= 100 + affectedCreature->valOfFeatures(StackFeature::MORE_DAMAGE_FROM_SPELL, sp->id);
ret /= 100;
}
}
return ret;
}
bool CGameState::battleCanShoot(int ID, int dest) bool CGameState::battleCanShoot(int ID, int dest)
{ {
if(!curB) if(!curB)

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@ -164,6 +164,7 @@ struct DLL_EXPORT BattleInfo
ui32 getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell ui32 getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
int hexToWallPart(int hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found int hexToWallPart(int hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
std::pair<const CStack *, int> getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const; //if attackerOwned is indetermnate, returened stack is of any owner; hex is the number of hex we should be looking from; returns (nerarest creature, predecessorHex) std::pair<const CStack *, int> getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const; //if attackerOwned is indetermnate, returened stack is of any owner; hex is the number of hex we should be looking from; returns (nerarest creature, predecessorHex)
ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature) const; //calculates damage inflicted by spell
}; };
class DLL_EXPORT CStack class DLL_EXPORT CStack

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@ -933,6 +933,7 @@ struct SpellCast : public CPackForClient//3009
DLL_EXPORT void applyGs(CGameState *gs); DLL_EXPORT void applyGs(CGameState *gs);
void applyCl(CClient *cl); void applyCl(CClient *cl);
si32 dmgToDisplay; //this amount will be displayed as amount of damage dealt by spell
ui8 side; //which hero did cast spell: 0 - attacker, 1 - defender ui8 side; //which hero did cast spell: 0 - attacker, 1 - defender
ui32 id; //id of spell ui32 id; //id of spell
ui8 skill; //caster's skill level ui8 skill; //caster's skill level
@ -941,7 +942,7 @@ struct SpellCast : public CPackForClient//3009
std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure) std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & side & id & skill & tile & resisted & affectedCres; h & dmgToDisplay & side & id & skill & tile & resisted & affectedCres;
} }
}; };

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@ -2840,87 +2840,6 @@ void CGameHandler::playerMessage( ui8 player, const std::string &message )
} }
} }
static ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature)
{
ui32 ret = 0; //value to return
//15 - magic arrows, 16 - ice bolt, 17 - lightning bolt, 18 - implosion, 20 - frost ring, 21 - fireball, 22 - inferno, 23 - meteor shower,
//24 - death ripple, 25 - destroy undead, 26 - armageddon
static std::map <int, int> dmgMultipliers = boost::assign::map_list_of(15, 10)(16, 20)(17, 25)(18, 75)(20, 10)(21, 10)(22, 10)(23, 10)(24, 5)(25, 10)(26, 50);
ret = caster->getPrimSkillLevel(2) * dmgMultipliers[sp->id] + sp->powers[caster->getSpellSchoolLevel(sp)];
//applying sorcerery secondary skill
switch(caster->getSecSkillLevel(25))
{
case 1: //basic
ret *= 1.05f;
break;
case 2: //advanced
ret *= 1.1f;
break;
case 3: //expert
ret *= 1.15f;
break;
}
//applying hero bonuses
if(sp->air && caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->fire && caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->water && caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) / 100.0f);
}
else if(sp->earth && caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) != 0)
{
ret *= (100.0f + caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) / 100.0f);
}
//applying protections - when spell has more then one elements, only one protection should be applied (I think)
if(sp->air && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 0)) //air spell & protection from air
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 0);
ret /= 100;
}
else if(sp->fire && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 1)) //fire spell & protection from fire
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 1);
ret /= 100;
}
else if(sp->water && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 2)) //water spell & protection from water
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 2);
ret /= 100;
}
else if (sp->earth && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, 3)) //earth spell & protection from earth
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, 3);
ret /= 100;
}
//general spell dmg reduction
if(sp->air && affectedCreature->hasFeatureOfType(StackFeature::SPELL_DAMAGE_REDUCTION, -1)) //air spell & protection from air
{
ret *= affectedCreature->valOfFeatures(StackFeature::SPELL_DAMAGE_REDUCTION, -1);
ret /= 100;
}
//dmg increasing
if( affectedCreature->hasFeatureOfType(StackFeature::MORE_DAMAGE_FROM_SPELL, sp->id) )
{
ret *= 100 + affectedCreature->valOfFeatures(StackFeature::MORE_DAMAGE_FROM_SPELL, sp->id);
ret /= 100;
}
return ret;
}
static ui32 calculateHealedHP(const CGHeroInstance * caster, const CSpell * spell, const CStack * stack) static ui32 calculateHealedHP(const CGHeroInstance * caster, const CSpell * spell, const CStack * stack)
{ {
switch(spell->id) switch(spell->id)
@ -3057,6 +2976,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
sc.id = ba.additionalInfo; sc.id = ba.additionalInfo;
sc.skill = skill; sc.skill = skill;
sc.tile = ba.destinationTile; sc.tile = ba.destinationTile;
sc.dmgToDisplay = 0;
//calculating affected creatures for all spells //calculating affected creatures for all spells
std::set<CStack*> attackedCres = gs->curB->getAttackedCreatures(s, h, ba.destinationTile); std::set<CStack*> attackedCres = gs->curB->getAttackedCreatures(s, h, ba.destinationTile);
@ -3068,6 +2988,14 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
//checking if creatures resist //checking if creatures resist
sc.resisted = calculateResistedStacks(s, h, secondHero, attackedCres); sc.resisted = calculateResistedStacks(s, h, secondHero, attackedCres);
//calculating dmg to display
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
{
if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
continue;
sc.dmgToDisplay += gs->curB->calculateSpellDmg(s, h, *it);
}
sendAndApply(&sc); sendAndApply(&sc);
//applying effects //applying effects
@ -3094,7 +3022,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
BattleStackAttacked bsa; BattleStackAttacked bsa;
bsa.flags |= 2; bsa.flags |= 2;
bsa.effect = VLC->spellh->spells[ba.additionalInfo].mainEffectAnim; bsa.effect = VLC->spellh->spells[ba.additionalInfo].mainEffectAnim;
bsa.damageAmount = calculateSpellDmg(s, h, *it); bsa.damageAmount = gs->curB->calculateSpellDmg(s, h, *it);
bsa.stackAttacked = (*it)->ID; bsa.stackAttacked = (*it)->ID;
bsa.attackerID = -1; bsa.attackerID = -1;
prepareAttacked(bsa,*it); prepareAttacked(bsa,*it);