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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

* next part of campaign support

This commit is contained in:
mateuszb
2010-02-18 12:34:44 +00:00
parent 968148c4dc
commit db755622b3
8 changed files with 208 additions and 97 deletions

View File

@ -52,11 +52,12 @@ struct PlayerSettings
struct StartInfo struct StartInfo
{ {
ui8 mode; //0 - new game; 1 - load game ui8 mode; //0 - new game; 1 - load game; 2 - campaign
ui8 difficulty; //0=easy; 4=impossible ui8 difficulty; //0=easy; 4=impossible
std::vector<PlayerSettings> playerInfos; //serial indexed std::vector<PlayerSettings> playerInfos; //serial indexed
ui8 turnTime; //in minutes, 0=unlimited ui8 turnTime; //in minutes, 0=unlimited
std::string mapname; std::string mapname;
ui8 whichMapInCampaign; //used only for mode 2
PlayerSettings & getIthPlayersSettings(int no) PlayerSettings & getIthPlayersSettings(int no)
{ {
for(unsigned int i=0; i<playerInfos.size(); ++i) for(unsigned int i=0; i<playerInfos.size(); ++i)
@ -82,6 +83,7 @@ struct StartInfo
h & playerInfos; h & playerInfos;
h & turnTime; h & turnTime;
h & mapname; h & mapname;
h & whichMapInCampaign;
} }
}; };

View File

@ -139,7 +139,8 @@ void CBuildingRect::hover(bool on)
} }
void CBuildingRect::clickLeft(tribool down, bool previousState) void CBuildingRect::clickLeft(tribool down, bool previousState)
{ {
if(area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) && (CSDL_Ext::SDL_GetPixel(area,GH.current->motion.x-pos.x,GH.current->motion.y-pos.y) != 0)) //na polu if( area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) &&
!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
{ {
if(previousState && !down) if(previousState && !down)
LOCPLINT->castleInt->buildingClicked(str->ID); LOCPLINT->castleInt->buildingClicked(str->ID);
@ -150,7 +151,7 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
{ {
if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild)) if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild))
return; return;
if((CSDL_Ext::SDL_GetPixel(area,GH.current->motion.x-pos.x,GH.current->motion.y-pos.y) != 0)) //na polu if( !CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
{ {
CBuilding *bld = CGI->buildh->buildings[str->townID][str->ID]; CBuilding *bld = CGI->buildh->buildings[str->townID][str->ID];
assert(bld); assert(bld);

View File

@ -110,7 +110,7 @@ CMapInfo::~CMapInfo()
void CMapInfo::campaignInit() void CMapInfo::campaignInit()
{ {
campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(filename) ); campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(filename, lodCmpgn) );
} }
CMenuScreen::CMenuScreen( EState which ) CMenuScreen::CMenuScreen( EState which )
@ -158,10 +158,6 @@ CMenuScreen::CMenuScreen( EState which )
buttons[3] = new AdventureMapButton("", "", bind(&CGPreGame::openSel, CGP, campaignList), 550, 358, "ZSSCUS.DEF", SDLK_t); buttons[3] = new AdventureMapButton("", "", bind(&CGPreGame::openSel, CGP, campaignList), 550, 358, "ZSSCUS.DEF", SDLK_t);
buttons[4] = new AdventureMapButton("", "", bind(&CMenuScreen::moveTo, this, CGP->scrs[newGame]), 582, 464, "ZSSEXIT.DEF", SDLK_ESCAPE); buttons[4] = new AdventureMapButton("", "", bind(&CMenuScreen::moveTo, this, CGP->scrs[newGame]), 582, 464, "ZSSEXIT.DEF", SDLK_ESCAPE);
////just for testing
CCampaignHandler * ch = new CCampaignHandler();
ch->getCampaignHeaders();
//ch->getCampaign("./Maps/ALEXIS.h3c");
} }
break; break;
} }
@ -387,7 +383,7 @@ void CSelectionScreen::changeSelection( const CMapInfo *to )
curOpts->difficulty = to->seldiff; curOpts->difficulty = to->seldiff;
if(type != CMenuScreen::campaignList) if(type != CMenuScreen::campaignList)
{ {
updateStartInfo(to); updateStartInfo(to, sInfo, to->mapHeader);
} }
card->changeSelection(to); card->changeSelection(to);
if(type != CMenuScreen::campaignList) if(type != CMenuScreen::campaignList)
@ -415,7 +411,7 @@ void setPlayer(PlayerSettings &pset, unsigned player)
} }
} }
void CSelectionScreen::updateStartInfo( const CMapInfo * to ) void CSelectionScreen::updateStartInfo( const CMapInfo * to, StartInfo & sInfo, const CMapHeader * mapHeader )
{ {
sInfo.playerInfos.clear(); sInfo.playerInfos.clear();
if(!to) if(!to)
@ -429,7 +425,7 @@ void CSelectionScreen::updateStartInfo( const CMapInfo * to )
int serialC=0; int serialC=0;
for (int i = 0; i < PLAYER_LIMIT; i++) for (int i = 0; i < PLAYER_LIMIT; i++)
{ {
const PlayerInfo &pinfo = to->mapHeader->players[i]; const PlayerInfo &pinfo = mapHeader->players[i];
//neither computer nor human can play - no player //neither computer nor human can play - no player
if (!(pinfo.canComputerPlay || pinfo.canComputerPlay)) if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
@ -452,7 +448,7 @@ void CSelectionScreen::updateStartInfo( const CMapInfo * to )
} }
} }
if ((pinfo.generateHeroAtMainTown || to->mapHeader->version==CMapHeader::RoE) && pinfo.hasMainTown //we will generate hero in front of main town if ((pinfo.generateHeroAtMainTown || mapHeader->version==CMapHeader::RoE) && pinfo.hasMainTown //we will generate hero in front of main town
|| pinfo.p8) //random hero || pinfo.p8) //random hero
pset.hero = -1; pset.hero = -1;
else else
@ -470,7 +466,7 @@ void CSelectionScreen::updateStartInfo( const CMapInfo * to )
void CSelectionScreen::startCampaign() void CSelectionScreen::startCampaign()
{ {
CCampaign * ourCampaign = CCampaignHandler::getCampaign(curMap->filename); CCampaign * ourCampaign = CCampaignHandler::getCampaign(curMap->filename, curMap->lodCmpgn);
GH.pushInt( new CBonusSelection(ourCampaign, 0) ); GH.pushInt( new CBonusSelection(ourCampaign, 0) );
} }
@ -619,6 +615,7 @@ void SelectionTab::parseCampaigns( std::vector<FileInfo> & files )
{ {
allItems[i].date = std::asctime(std::localtime(&files[i].date)); allItems[i].date = std::asctime(std::localtime(&files[i].date));
allItems[i].filename = files[i].name; allItems[i].filename = files[i].name;
allItems[i].lodCmpgn = files[i].inLod;
allItems[i].campaignInit(); allItems[i].campaignInit();
} }
} }
@ -652,6 +649,7 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
} }
std::vector<FileInfo> toParse; std::vector<FileInfo> toParse;
std::vector<CCampaignHeader> cpm;
switch(tabType) switch(tabType)
{ {
case CMenuScreen::newGame: case CMenuScreen::newGame:
@ -677,6 +675,22 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
break; break;
case CMenuScreen::campaignList: case CMenuScreen::campaignList:
getFiles(toParse, DATA_DIR "/Maps", "h3c"); //get all campaigns getFiles(toParse, DATA_DIR "/Maps", "h3c"); //get all campaigns
for (int g=0; g<toParse.size(); ++g)
{
toParse[g].inLod = false;
}
//add lod cmpgns
cpm = CCampaignHandler::getCampaignHeaders(CCampaignHandler::ALL);
for (int g = 0; g < cpm.size(); g++)
{
if (cpm[g].loadFromLod)
{
FileInfo fi;
fi.inLod = true;
fi.name = cpm[g].name;
toParse.push_back(fi);
}
}
parseCampaigns(toParse); parseCampaigns(toParse);
positions = 18; positions = 18;
break; break;
@ -2059,7 +2073,7 @@ void CHotSeatPlayers::enterSelectionScreen()
} }
CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap ) CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap )
: ourCampaign(_ourCampaign), whichMap(_whichMap), highlightedRegion(NULL) : ourCampaign(_ourCampaign), whichMap(_whichMap), highlightedRegion(NULL), ourHeader(NULL)
{ {
OBJ_CONSTRUCTION; OBJ_CONSTRUCTION;
static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP", static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
@ -2077,10 +2091,6 @@ CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap
startB = new AdventureMapButton("", "", 0 /*cb*/, 475, 536, "SCNRBEG.DEF", SDLK_RETURN); startB = new AdventureMapButton("", "", 0 /*cb*/, 475, 536, "SCNRBEG.DEF", SDLK_RETURN);
backB = new AdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "SCNRBACK.DEF", SDLK_ESCAPE); backB = new AdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "SCNRBACK.DEF", SDLK_ESCAPE);
CMapHeader ourHeader;
int _it=0;
ourHeader.initFromMemory((const unsigned char*)ourCampaign->mapPieces[whichMap].c_str(), _it);
//campaign name //campaign name
if (ourCampaign->header.name.length()) if (ourCampaign->header.name.length())
printAtLoc(ourCampaign->header.name, 481, 28, FONT_BIG, tytulowy, background); printAtLoc(ourCampaign->header.name, 481, 28, FONT_BIG, tytulowy, background);
@ -2088,28 +2098,8 @@ CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap
printAtLoc("Unnamed", 481, 28, FONT_BIG, tytulowy, background); printAtLoc("Unnamed", 481, 28, FONT_BIG, tytulowy, background);
//map size icon //map size icon
CDefHandler *sizes = CDefHandler::giveDef("SCNRMPSZ.DEF"); sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
int temp;
switch (ourHeader.width)
{
case 36:
temp=0;
break;
case 72:
temp=1;
break;
case 108:
temp=2;
break;
case 144:
temp=3;
break;
default:
temp=4;
break;
}
blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, background);
delete sizes;
//campaign description //campaign description
printAtLoc(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, tytulowy, background); printAtLoc(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, tytulowy, background);
@ -2119,27 +2109,31 @@ CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap
printAtLoc((*desc)[i], 481, 86 + i*16, FONT_SMALL, zwykly, background); printAtLoc((*desc)[i], 481, 86 + i*16, FONT_SMALL, zwykly, background);
delete desc; delete desc;
//map name //set left part of window
std::string mapDesc = ourHeader.description, mapName = ourHeader.name; for (int g=0; g<ourCampaign->scenarios.size(); ++g)
{
if (mapName.length()) if(ourCampaign->conquerable(g))
printAtLoc(mapName, 481, 219, FONT_BIG, tytulowy, background); {
else regions.push_back(new CRegion(this, true, true, g));
printAtLoc("Unnamed", 481, 219, FONT_BIG, tytulowy, background); regions[regions.size()-1]->rclickText = ourCampaign->scenarios[g].regionText;
if (highlightedRegion == NULL)
//map description {
printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, tytulowy, background); highlightedRegion = regions.back();
selectMap(g);
desc = CMessage::breakText(mapDesc, 45); }
for (int i=0; i<desc->size(); i++) }
printAtLoc((*desc)[i], 481, 281 + i*16, FONT_SMALL, zwykly, background); else if (ourCampaign->scenarios[g].conquered) //display as striped
delete desc; {
regions.push_back(new CRegion(this, false, false, g));
regions[regions.size()-1]->rclickText = ourCampaign->scenarios[g].regionText;
}
}
//allies / enemies //allies / enemies
printAtLoc(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, zwykly, background); //Allies printAtLoc(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, zwykly, background); //Allies
printAtLoc(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, zwykly, background); //Enemies printAtLoc(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, zwykly, background); //Enemies
int fx=64, ex=244, myT; int fx=64, ex=244, myT;
myT = ourHeader.players[playerColor].team; myT = ourHeader->players[playerColor].team;
/*for (std::vector<PlayerSettings>::const_iterator i = curOpts->playerInfos.begin(); i != curOpts->playerInfos.end(); i++) /*for (std::vector<PlayerSettings>::const_iterator i = curOpts->playerInfos.begin(); i != curOpts->playerInfos.end(); i++)
{ {
int *myx = ((i->color == playerColor || ourHeader.players[i->color].team == myT) ? &fx : &ex); int *myx = ((i->color == playerColor || ourHeader.players[i->color].team == myT) ? &fx : &ex);
@ -2155,28 +2149,13 @@ CBonusSelection::CBonusSelection( const CCampaign * _ourCampaign, int _whichMap
//difficulty //difficulty
printAtLoc("Difficulty", 691, 431, FONT_MEDIUM, zwykly, background); //Difficulty printAtLoc("Difficulty", 691, 431, FONT_MEDIUM, zwykly, background); //Difficulty
//set left part of window
for (int g=0; g<ourCampaign->scenarios.size(); ++g)
{
if(ourCampaign->conquerable(g))
{
regions.push_back(new CRegion(this, true, true, g));
if (highlightedRegion == NULL)
{
highlightedRegion = regions.back();
}
}
else if (ourCampaign->scenarios[g].conquered) //display as striped
{
regions.push_back(new CRegion(this, false, false, g));
}
}
} }
CBonusSelection::~CBonusSelection() CBonusSelection::~CBonusSelection()
{ {
SDL_FreeSurface(background); SDL_FreeSurface(background);
delete sizes;
delete ourHeader;
} }
void CBonusSelection::goBack() void CBonusSelection::goBack()
@ -2222,10 +2201,76 @@ void CBonusSelection::loadPositionsOfGraphics()
} }
void CBonusSelection::selectMap( int whichOne )
{
sInfo.difficulty = ourCampaign->scenarios[whichOne].difficulty;
sInfo.mapname = ourCampaign->header.name;
sInfo.mode = 2;
//get header
int i = 0;
delete ourHeader;
ourHeader = new CMapHeader();
ourHeader->initFromMemory((const unsigned char*)ourCampaign->mapPieces[whichOne].c_str(), i);
const_cast<CMapInfo *>(curMap)->playerAmnt = ourHeader->players.size();
CSelectionScreen::updateStartInfo(curMap, *curOpts, ourHeader);
sInfo.turnTime = 0;
sInfo.whichMapInCampaign = whichOne;
}
void CBonusSelection::show( SDL_Surface * to )
{
blitAt(background, pos.x, pos.y, to);
//map name
std::string mapDesc = ourHeader->description,
mapName = ourHeader->name;
if (mapName.length())
printAtLoc(mapName, 481, 219, FONT_BIG, tytulowy, to);
else
printAtLoc("Unnamed", 481, 219, FONT_BIG, tytulowy, to);
//map description
printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, tytulowy, to);
std::vector<std::string> *desc = CMessage::breakText(mapDesc, 45);
for (int i=0; i<desc->size(); i++)
printAtLoc((*desc)[i], 481, 281 + i*16, FONT_SMALL, zwykly, to);
delete desc;
//map size icon
int temp;
switch (ourHeader->width)
{
case 36:
temp=0;
break;
case 72:
temp=1;
break;
case 108:
temp=2;
break;
case 144:
temp=3;
break;
default:
temp=4;
break;
}
blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
CIntObject::show(to);
}
CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber ) CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
: owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber) : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
{ {
OBJ_CONSTRUCTION; OBJ_CONSTRUCTION;
used = LCLICK | RCLICK;
static const std::string colors[2][8] = { static const std::string colors[2][8] = {
{"R", "B", "N", "G", "O", "V", "T", "P"}, {"R", "B", "N", "G", "O", "V", "T", "P"},
{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}}; {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
@ -2245,6 +2290,8 @@ CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, b
{ {
graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP"); graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
} }
pos.w = graphics[0]->w;
pos.h = graphics[0]->h;
} }
@ -2259,15 +2306,23 @@ CBonusSelection::CRegion::~CRegion()
void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState ) void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
{ {
//select if selectable & clicked inside our graphic //select if selectable & clicked inside our graphic
if(!down && selectable) if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
{ {
//owner->highlightedRegion = this; owner->selectMap(myNumber);
owner->highlightedRegion = this;
} }
} }
void CBonusSelection::CRegion::clickRight( tribool down, bool previousState ) void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
{ {
//show r-click text //show r-click text
if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
rclickText.size() )
{
CSimpleWindow * temp = CMessage::genWindow(rclickText, 0, true);
CRClickPopupInt *rcpi = new CRClickPopupInt(temp, true);
GH.pushInt(rcpi);
}
} }
void CBonusSelection::CRegion::show( SDL_Surface * to ) void CBonusSelection::CRegion::show( SDL_Surface * to )

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@ -31,6 +31,7 @@ public:
CCampaignHeader * campaignHeader; //may be NULL if scenario CCampaignHeader * campaignHeader; //may be NULL if scenario
ui8 seldiff; //selected difficulty (only in saved games) ui8 seldiff; //selected difficulty (only in saved games)
std::string filename; std::string filename;
bool lodCmpgn; //tells if this campaign is located in Lod file
std::string date; std::string date;
int playerAmnt, humenPlayers; int playerAmnt, humenPlayers;
CMapInfo(bool map = true); CMapInfo(bool map = true);
@ -73,12 +74,13 @@ struct FileInfo
{ {
std::string name; // file name with full path and extension std::string name; // file name with full path and extension
std::time_t date; std::time_t date;
bool inLod; //tells if this file is located in Lod
}; };
class InfoCard : public CIntObject class InfoCard : public CIntObject
{ {
public:
CPicture *bg; CPicture *bg;
public:
CMenuScreen::EState type; CMenuScreen::EState type;
CHighlightableButtonsGroup *difficulty; CHighlightableButtonsGroup *difficulty;
@ -139,6 +141,7 @@ public:
class OptionsTab : public CIntObject class OptionsTab : public CIntObject
{ {
CPicture *bg;
public: public:
enum SelType {TOWN, HERO, BONUS}; enum SelType {TOWN, HERO, BONUS};
struct SelectedBox : public CIntObject //img with current town/hero/bonus struct SelectedBox : public CIntObject //img with current town/hero/bonus
@ -170,7 +173,6 @@ public:
void showAll(SDL_Surface * to); void showAll(SDL_Surface * to);
}; };
CMenuScreen::EState type; CMenuScreen::EState type;
CPicture *bg;
CSlider *turnDuration; CSlider *turnDuration;
std::set<int> usedHeroes; std::set<int> usedHeroes;
@ -195,13 +197,13 @@ public:
class CSelectionScreen : public CIntObject class CSelectionScreen : public CIntObject
{ {
public:
CPicture *bg; //general bg image CPicture *bg; //general bg image
AdventureMapButton *start, *back;
InfoCard *card; InfoCard *card;
SelectionTab *sel;
OptionsTab *opt; OptionsTab *opt;
public:
AdventureMapButton *start, *back;
SelectionTab *sel;
CMenuScreen::EState type; //new/save/load#Game CMenuScreen::EState type; //new/save/load#Game
const CMapInfo *current; const CMapInfo *current;
StartInfo sInfo; StartInfo sInfo;
@ -211,7 +213,7 @@ public:
~CSelectionScreen(); ~CSelectionScreen();
void toggleTab(CIntObject *tab); void toggleTab(CIntObject *tab);
void changeSelection(const CMapInfo *to); void changeSelection(const CMapInfo *to);
void updateStartInfo(const CMapInfo * to); static void updateStartInfo( const CMapInfo * to, StartInfo & sInfo, const CMapHeader * mapHeader );
void startCampaign(); void startCampaign();
void startGame(); void startGame();
void difficultyChange(int to); void difficultyChange(int to);
@ -282,6 +284,7 @@ class CBonusSelection : public CIntObject
bool selectable; //true if region should be selectable bool selectable; //true if region should be selectable
int myNumber; //number of region int myNumber; //number of region
public: public:
std::string rclickText;
CRegion(CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber); CRegion(CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber);
~CRegion(); ~CRegion();
@ -295,12 +298,18 @@ class CBonusSelection : public CIntObject
void loadPositionsOfGraphics(); void loadPositionsOfGraphics();
const CCampaign * ourCampaign; const CCampaign * ourCampaign;
CMapHeader *ourHeader;
CDefHandler *sizes; //icons of map sizes
int whichMap; int whichMap;
public: public:
StartInfo sInfo;
void selectMap(int whichOne);
CBonusSelection(const CCampaign * _ourCampaign, int _whichMap); CBonusSelection(const CCampaign * _ourCampaign, int _whichMap);
~CBonusSelection(); ~CBonusSelection();
void showAll(SDL_Surface * to); void showAll(SDL_Surface * to);
void show(SDL_Surface * to);
void goBack(); void goBack();
void startMap(); void startMap();

View File

@ -1046,4 +1046,16 @@ std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor
return str; return str;
} }
bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
{
if(srf->format->BytesPerPixel == 1)
{
return ((ui8*)srf->pixels)[x + srf->pitch * y] == 0;
}
else
{
assert(!"isTransparent called with non-8bpp surface!");
}
}
SDL_Surface * CSDL_Ext::std32bppSurface = NULL; SDL_Surface * CSDL_Ext::std32bppSurface = NULL;

View File

@ -3,7 +3,7 @@
clientSettings clientSettings
{ {
port=3030; port=3030;
resolution=800x600; // format: WxH resolution=1024x768; // format: WxH
bpp=24; // bytes per pixels: 24 or 32 bpp=24; // bytes per pixels: 24 or 32
fullscreen=0; //0 - windowed mode, 1 - fullscreen fullscreen=0; //0 - windowed mode, 1 - fullscreen
server=127.0.0.1; //use 127.0.0.1 for localhost server=127.0.0.1; //use 127.0.0.1 for localhost

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@ -21,18 +21,20 @@ namespace fs = boost::filesystem;
*/ */
std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders() std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
{ {
std::vector<CCampaignHeader> ret; std::vector<CCampaignHeader> ret;
std::string dirname = DATA_DIR "/Maps"; std::string dirname = DATA_DIR "/Maps";
std::string ext = ".h3c"; std::string ext = ".H3C";
if(!boost::filesystem::exists(dirname)) if(!boost::filesystem::exists(dirname))
{ {
tlog1 << "Cannot find " << dirname << " directory!\n"; tlog1 << "Cannot find " << dirname << " directory!\n";
} }
if (mode == Custom || mode == ALL) //add custom campaigns
{
fs::path tie(dirname); fs::path tie(dirname);
fs::directory_iterator end_iter; fs::directory_iterator end_iter;
for ( fs::directory_iterator file (tie); file!=end_iter; ++file ) for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
@ -40,35 +42,61 @@ std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders()
if(fs::is_regular_file(file->status()) if(fs::is_regular_file(file->status())
&& boost::ends_with(file->path().filename(), ext)) && boost::ends_with(file->path().filename(), ext))
{ {
ret.push_back( getHeader( file->path().string() ) ); ret.push_back( getHeader( file->path().string(), false ) );
} }
} }
}
if (mode == ALL) //add all lod campaigns
{
for(int g=0; g<bitmaph->entries.size(); ++g)
{
std::string rn = bitmaph->entries[g].nameStr;
if( boost::ends_with(bitmaph->entries[g].nameStr, ext) )
{
ret.push_back( getHeader(bitmaph->entries[g].nameStr, true) );
}
}
}
return ret; return ret;
} }
CCampaignHeader CCampaignHandler::getHeader( const std::string & name ) CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
{ {
int realSize; int realSize;
unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize); unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
int it = 0;//iterator for reading int it = 0;//iterator for reading
CCampaignHeader ret = readHeaderFromMemory(cmpgn, it); CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
ret.filename = name;
ret.loadFromLod = false;
delete [] cmpgn; delete [] cmpgn;
return ret; return ret;
} }
CCampaign * CCampaignHandler::getCampaign( const std::string & name ) CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
{ {
CCampaign * ret = new CCampaign(); CCampaign * ret = new CCampaign();
int realSize; int realSize;
unsigned char * cmpgn = CLodHandler::getUnpackedFile(name, &realSize); unsigned char * cmpgn;
if (fromLod)
{
cmpgn = bitmaph->giveFile(name, &realSize);
}
else
{
cmpgn = CLodHandler::getUnpackedFile(name, &realSize);
}
int it = 0; //iterator for reading int it = 0; //iterator for reading
ret->header = readHeaderFromMemory(cmpgn, it); ret->header = readHeaderFromMemory(cmpgn, it);
ret->header.filename = name;
ret->header.loadFromLod = fromLod;
int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size(); int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
for(int g=0; g<howManyScenarios; ++g) for(int g=0; g<howManyScenarios; ++g)

View File

@ -24,9 +24,12 @@ public:
ui8 difficultyChoosenByPlayer; ui8 difficultyChoosenByPlayer;
ui8 music; //CmpMusic.txt, start from 0 ui8 music; //CmpMusic.txt, start from 0
std::string filename;
ui8 loadFromLod; //if true, this campaign must be loaded fro, .lod file
template <typename Handler> void serialize(Handler &h, const int formatVersion) template <typename Handler> void serialize(Handler &h, const int formatVersion)
{ {
h & version & mapVersion & name & description & difficultyChoosenByPlayer & music; h & version & mapVersion & name & description & difficultyChoosenByPlayer & music & filename & loadFromLod;
} }
}; };
@ -121,10 +124,11 @@ class DLL_EXPORT CCampaignHandler
static std::vector<ui32> locateH3mStarts(const unsigned char * buffer, int start, int size); static std::vector<ui32> locateH3mStarts(const unsigned char * buffer, int start, int size);
static bool startsAt( const unsigned char * buffer, int size, int pos ); //a simple heuristic that checks if a h3m starts at given pos static bool startsAt( const unsigned char * buffer, int size, int pos ); //a simple heuristic that checks if a h3m starts at given pos
public: public:
static std::vector<CCampaignHeader> getCampaignHeaders(); enum GetMode {RoE, AB, SoD, WoG, Custom, ALL};
static CCampaignHeader getHeader( const std::string & name ); //name - name of appropriate file static std::vector<CCampaignHeader> getCampaignHeaders(GetMode mode);
static CCampaignHeader getHeader( const std::string & name, bool fromLod ); //name - name of appropriate file
static CCampaign * getCampaign(const std::string & name); //name - name of appropriate file static CCampaign * getCampaign(const std::string & name, bool fromLod); //name - name of appropriate file
}; };