mirror of
https://github.com/vcmi/vcmi.git
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Android port.
Conflicts: lib/vcmi_endian.h
This commit is contained in:
parent
ccc5c69fa2
commit
db7cd79cf7
@ -8,7 +8,7 @@
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#include "../../lib/VCMI_Lib.h"
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using boost::optional;
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shared_ptr<CBattleCallback> cbc;
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static shared_ptr<CBattleCallback> cbc;
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#define LOGL(text) print(text)
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#define LOGFL(text, formattingEl) print(boost::str(boost::format(text) % formattingEl))
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@ -28,8 +28,12 @@ struct Priorities
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range::copy(VLC->objh->resVals, std::back_inserter(resourceTypeBaseValues));
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stackEvaluator = [](const CStack*){ return 1.0; };
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}
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} priorities;
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};
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Priorities *priorities = nullptr;
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namespace {
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int distToNearestNeighbour(BattleHex hex, const ReachabilityInfo::TDistances& dists, BattleHex *chosenHex = nullptr)
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{
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@ -52,6 +56,8 @@ bool isCloser(const EnemyInfo & ei1, const EnemyInfo & ei2, const ReachabilityIn
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return distToNearestNeighbour(ei1.s->position, dists) < distToNearestNeighbour(ei2.s->position, dists);
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}
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}
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template <typename Container, typename Pred>
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auto sum(const Container & c, Pred p) -> decltype(p(*std::begin(c)))
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{
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@ -624,8 +630,10 @@ const TBonusListPtr StackWithBonuses::getAllBonuses(const CSelector &selector, c
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int AttackPossibility::damageDiff() const
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{
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const auto dealtDmgValue = priorities.stackEvaluator(enemy) * damageDealt;
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const auto receivedDmgValue = priorities.stackEvaluator(attack.attacker) * damageReceived;
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if (!priorities)
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priorities = new Priorities;
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const auto dealtDmgValue = priorities->stackEvaluator(enemy) * damageDealt;
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const auto receivedDmgValue = priorities->stackEvaluator(attack.attacker) * damageReceived;
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return dealtDmgValue - receivedDmgValue;
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}
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@ -7,7 +7,13 @@
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "Battle AI";
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#ifdef __ANDROID__
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#define GetGlobalAiVersion BattleAI_GetGlobalAiVersion
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#define GetAiName BattleAI_GetAiName
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#define GetNewBattleAI BattleAI_GetNewBattleAI
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#endif
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static const char *g_cszAiName = "Battle AI";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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@ -5,7 +5,7 @@
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#include "../../CCallback.h"
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#include "../../lib/CCreatureHandler.h"
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shared_ptr<CBattleCallback> cbc;
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static shared_ptr<CBattleCallback> cbc;
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CStupidAI::CStupidAI(void)
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: side(-1)
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@ -60,6 +60,8 @@ bool isMoreProfitable(const EnemyInfo &ei1, const EnemyInfo& ei2)
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return (ei1.adi-ei1.adr) < (ei2.adi - ei2.adr);
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}
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namespace {
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int distToNearestNeighbour(BattleHex hex, const ReachabilityInfo::TDistances& dists, BattleHex *chosenHex = nullptr)
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{
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int ret = 1000000;
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@ -81,6 +83,8 @@ bool isCloser(const EnemyInfo & ei1, const EnemyInfo & ei2, const ReachabilityIn
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return distToNearestNeighbour(ei1.s->position, dists) < distToNearestNeighbour(ei2.s->position, dists);
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}
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}
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static bool willSecondHexBlockMoreEnemyShooters(const BattleHex &h1, const BattleHex &h2)
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{
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int shooters[2] = {0}; //count of shooters on hexes
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@ -328,4 +332,3 @@ void CStupidAI::loadGame(CISer<CLoadFile> &h, const int version)
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//TODO to be implemented with saving/loading during the battles
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assert(0);
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}
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@ -7,7 +7,13 @@
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "Stupid AI 0.1";
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#ifdef __ANDROID__
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#define GetGlobalAiVersion StupidAI_GetGlobalAiVersion
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#define GetAiName StupidAI_GetAiName
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#define GetNewBattleAI StupidAI_GetNewBattleAI
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#endif
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static const char *g_cszAiName = "Stupid AI 0.1";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "VCAI";
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#ifdef __ANDROID__
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#define GetGlobalAiVersion VCAI_GetGlobalAiVersion
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#define GetAiName VCAI_GetAiName
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#define GetNewAI VCAI_GetNewAI
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#endif
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static const char *g_cszAiName = "VCAI";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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@ -284,6 +284,10 @@ int main(int argc, char** argv)
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logGlobal->infoStream() << "Creating console and configuring logger: " << pomtime.getDiff();
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logGlobal->infoStream() << "The log file will be saved to " << logPath;
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#ifdef __ANDROID__
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// boost will crash without this
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setenv("LANG", "C", 1);
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#endif
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// Init filesystem and settings
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preinitDLL(::console);
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settings.init();
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@ -361,8 +365,13 @@ int main(int argc, char** argv)
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#ifndef __ANDROID__
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//we can properly play intro only in the main thread, so we have to move loading to the separate thread
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boost::thread loading(init);
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#else
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// on Android threaded init is broken
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init();
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#endif
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if(!gNoGUI )
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{
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@ -372,7 +381,9 @@ int main(int argc, char** argv)
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}
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CSDL_Ext::update(screen);
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#ifndef __ANDROID__
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loading.join();
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#endif
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logGlobal->infoStream()<<"Initialization of VCMI (together): "<<total.getDiff();
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if(!vm.count("battle"))
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@ -19,7 +19,9 @@
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/Connection.h"
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#ifndef __ANDROID__
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#include "../lib/Interprocess.h"
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#endif
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#include "../lib/NetPacks.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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@ -37,7 +39,9 @@
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#include "CMT.h"
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extern std::string NAME;
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#ifndef __ANDROID__
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namespace intpr = boost::interprocess;
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#endif
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/*
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* Client.cpp, part of VCMI engine
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@ -809,19 +813,25 @@ void CServerHandler::waitForServer()
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startServer();
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th.update();
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#ifndef __ANDROID__
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intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
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while(!shared->sr->ready)
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{
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shared->sr->cond.wait(slock);
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}
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#endif
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if(verbose)
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logNetwork->infoStream() << "Waiting for server: " << th.getDiff();
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}
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CConnection * CServerHandler::connectToServer()
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{
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#ifndef __ANDROID__
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if(!shared->sr->ready)
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waitForServer();
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#else
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waitForServer();
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#endif
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th.update(); //put breakpoint here to attach to server before it does something stupid
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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@ -839,11 +849,13 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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port = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
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verbose = true;
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#ifndef __ANDROID__
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boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
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try
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{
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shared = new SharedMem();
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} HANDLE_EXCEPTIONC(logNetwork->errorStream() << "Cannot open interprocess memory: ";)
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#endif
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}
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CServerHandler::~CServerHandler()
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*
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*/
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#ifdef __ANDROID__
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// we can't use shared libraries on Android so here's a hack
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extern "C" DLL_EXPORT void VCAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void VCAI_GetNewAI(shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void StupidAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void StupidAI_GetNewBattleAI(shared_ptr<CGlobalAI> &out);
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extern "C" DLL_EXPORT void BattleAI_GetAiName(char* name);
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extern "C" DLL_EXPORT void BattleAI_GetNewBattleAI(shared_ptr<CBattleGameInterface> &out);
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#endif
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template<typename rett>
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shared_ptr<rett> createAny(std::string dllname, std::string methodName)
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@ -35,6 +45,21 @@ shared_ptr<rett> createAny(std::string dllname, std::string methodName)
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TGetAIFun getAI = nullptr;
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TGetNameFun getName = nullptr;
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#ifdef __ANDROID__
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// this is awful but it seems using shared libraries on some devices is even worse
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if (dllname.find("libVCAI.so") != std::string::npos) {
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getName = (TGetNameFun)VCAI_GetAiName;
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getAI = (TGetAIFun)VCAI_GetNewAI;
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} else if (dllname.find("libStupidAI.so") != std::string::npos) {
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getName = (TGetNameFun)StupidAI_GetAiName;
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getAI = (TGetAIFun)StupidAI_GetNewBattleAI;
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} else if (dllname.find("libBattleAI.so") != std::string::npos) {
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getName = (TGetNameFun)BattleAI_GetAiName;
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getAI = (TGetAIFun)BattleAI_GetNewBattleAI;
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} else {
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throw std::runtime_error("Don't know what to do with " + dllname + " and method " + methodName);
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}
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#else
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#ifdef _WIN32
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HINSTANCE dll = LoadLibraryA(dllname.c_str());
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@ -69,6 +94,8 @@ shared_ptr<rett> createAny(std::string dllname, std::string methodName)
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throw std::runtime_error("Cannot find method " + methodName);
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}
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#endif // __ANDROID__
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getName(temp);
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logGlobal->infoStream() << "Loaded " << temp;
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@ -158,11 +158,16 @@ std::string VCMIDirs::serverPath() const
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// $XDG_DATA_HOME, default: $HOME/.local/share
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std::string VCMIDirs::userDataPath() const
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{
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#ifdef __ANDROID__
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// on Android HOME will be set to something like /sdcard/data/Android/is.xyz.vcmi/files/
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return std::string(getenv("HOME"));
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#else
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if (getenv("XDG_DATA_HOME") != nullptr )
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return std::string(getenv("XDG_DATA_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.local/share" + "/vcmi";
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return ".";
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#endif
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}
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std::string VCMIDirs::userSavePath() const
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@ -173,21 +178,29 @@ std::string VCMIDirs::userSavePath() const
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// $XDG_CACHE_HOME, default: $HOME/.cache
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std::string VCMIDirs::userCachePath() const
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{
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#ifdef __ANDROID__
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return userDataPath() + "/cache";
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#else
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if (getenv("XDG_CACHE_HOME") != nullptr )
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return std::string(getenv("XDG_CACHE_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.cache" + "/vcmi";
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return ".";
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#endif
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}
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// $XDG_CONFIG_HOME, default: $HOME/.config
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std::string VCMIDirs::userConfigPath() const
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{
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#ifdef __ANDROID__
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return userDataPath() + "/config";
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#else
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if (getenv("XDG_CONFIG_HOME") != nullptr )
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return std::string(getenv("XDG_CONFIG_HOME")) + "/vcmi";
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.config" + "/vcmi";
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return ".";
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#endif
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}
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// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
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@ -198,7 +211,9 @@ std::vector<std::string> VCMIDirs::dataPaths() const
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// in vcmi fs last directory has highest priority
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std::vector<std::string> ret;
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#ifdef __ANDROID__
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ret.push_back(userDataPath());
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#else
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if (getenv("HOME") != nullptr ) // compatibility, should be removed after 0.96
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ret.push_back(std::string(getenv("HOME")) + "/.vcmi");
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ret.push_back(M_DATA_DIR);
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@ -216,6 +231,7 @@ std::vector<std::string> VCMIDirs::dataPaths() const
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ret.push_back("/usr/share/");
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ret.push_back("/usr/local/share/");
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}
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#endif
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return ret;
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}
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@ -1,3 +1,7 @@
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#ifdef __ANDROID__
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#include <android/log.h>
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#endif
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#include "StdInc.h"
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#include "CLogger.h"
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@ -398,6 +402,11 @@ void CLogConsoleTarget::write(const LogRecord & record)
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if(threshold > record.level) return;
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std::string message = formatter.format(record);
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#ifdef __ANDROID__
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__android_log_print(ANDROID_LOG_INFO, "VCMI", "%s", message.c_str());
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#endif
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bool printToStdErr = record.level >= ELogLevel::WARN;
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if(console)
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{
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#include "CVCMIServer.h"
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#include "../lib/StartInfo.h"
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#include "../lib/mapping/CMap.h"
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#ifndef __ANDROID__
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#include "../lib/Interprocess.h"
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#endif
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "CGameHandler.h"
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@ -32,7 +34,7 @@
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#include "../lib/UnlockGuard.h"
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#if defined(__GNUC__) && !defined (__MINGW32__)
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#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(__ANDROID__)
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#include <execinfo.h>
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#endif
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@ -41,7 +43,9 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
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using namespace boost;
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using namespace boost::asio;
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using namespace boost::asio::ip;
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#ifndef __ANDROID__
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namespace intpr = boost::interprocess;
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#endif
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bool end2 = false;
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int port = 3030;
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@ -391,6 +395,7 @@ void CVCMIServer::newPregame()
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void CVCMIServer::start()
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{
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#ifndef __ANDROID__
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ServerReady *sr = nullptr;
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intpr::mapped_region *mr;
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try
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@ -407,13 +412,16 @@ void CVCMIServer::start()
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mr = new intpr::mapped_region(smo,intpr::read_write);
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sr = new(mr->get_address())ServerReady();
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}
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#endif
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boost::system::error_code error;
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logNetwork->infoStream()<<"Listening for connections at port " << acceptor->local_endpoint().port();
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auto s = new tcp::socket(acceptor->get_io_service());
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boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
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#ifndef __ANDROID__
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sr->setToTrueAndNotify();
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delete mr;
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#endif
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acc.join();
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if (error)
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@ -554,7 +562,7 @@ static void handleCommandOptions(int argc, char *argv[])
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}
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}
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#if defined(__GNUC__) && !defined (__MINGW32__)
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#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(__ANDROID__)
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void handleLinuxSignal(int sig)
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{
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const int STACKTRACE_SIZE = 100;
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@ -585,7 +593,7 @@ int main(int argc, char** argv)
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{
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// Installs a sig sev segmentation violation handler
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// to log stacktrace
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#if defined(__GNUC__) && !defined (__MINGW32__)
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#if defined(__GNUC__) && !defined (__MINGW32__) && !defined(__ANDROID__)
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signal(SIGSEGV, handleLinuxSignal);
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#endif
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