1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

Merge remote-tracking branch 'upstream/develop' into loading-bar

# Conflicts:
#	server/CGameHandler.h
This commit is contained in:
nordsoft
2023-08-22 00:46:54 +04:00
61 changed files with 4660 additions and 3901 deletions

View File

@@ -11,30 +11,26 @@
#include <vcmi/Environment.h>
#include "../lib/FunctionList.h"
#include "../lib/IGameCallback.h"
#include "../lib/battle/CBattleInfoCallback.h"
#include "../lib/battle/BattleAction.h"
#include "../lib/LoadProgress.h"
#include "../lib/ScriptHandler.h"
#include "CQuery.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGameState;
struct StartInfo;
struct BattleResult;
struct SideInBattle;
struct BattleAttack;
struct BattleStackAttacked;
class IMarket;
class SpellCastEnvironment;
class CConnection;
class CCommanderInstance;
class EVictoryLossCheckResult;
struct CPack;
struct Query;
struct CPackForServer;
struct NewTurn;
struct CGarrisonOperationPack;
struct SetResources;
struct NewStructures;
class CGHeroInstance;
class IMarket;
class SpellCastEnvironment;
#if SCRIPTING_ENABLED
namespace scripting
@@ -43,16 +39,17 @@ namespace scripting
}
#endif
template<typename T> class CApplier;
VCMI_LIB_NAMESPACE_END
class HeroPoolProcessor;
class CGameHandler;
class CVCMIServer;
class CBaseForGHApply;
class PlayerMessageProcessor;
class BattleProcessor;
class QueriesProcessor;
class CObjectVisitQuery;
struct PlayerStatus
{
@@ -81,33 +78,18 @@ public:
}
};
struct CasualtiesAfterBattle
{
using TStackAndItsNewCount = std::pair<StackLocation, int>;
using TSummoned = std::map<CreatureID, TQuantity>;
enum {ERASE = -1};
const CArmedInstance * army;
std::vector<TStackAndItsNewCount> newStackCounts;
std::vector<ArtifactLocation> removedWarMachines;
TSummoned summoned;
ObjectInstanceID heroWithDeadCommander; //TODO: unify stack locations
CasualtiesAfterBattle(const SideInBattle & battleSide, const BattleInfo * bat);
void updateArmy(CGameHandler *gh);
};
class CGameHandler : public IGameCallback, public CBattleInfoCallback, public Environment
{
CVCMIServer * lobby;
std::shared_ptr<CApplier<CBaseForGHApply>> applier;
std::unique_ptr<boost::thread> battleThread;
public:
boost::recursive_mutex battleActionMutex;
using CCallbackBase::setBattle;
std::unique_ptr<HeroPoolProcessor> heroPool;
std::unique_ptr<BattleProcessor> battles;
std::unique_ptr<QueriesProcessor> queries;
using FireShieldInfo = std::vector<std::pair<const CStack *, int64_t>>;
//use enums as parameters, because doMove(sth, true, false, true) is not readable
enum EGuardLook {CHECK_FOR_GUARDS, IGNORE_GUARDS};
enum EVisitDest {VISIT_DEST, DONT_VISIT_DEST};
@@ -121,7 +103,7 @@ public:
//queries stuff
boost::recursive_mutex gsm;
ui32 QID;
Queries queries;
SpellCastEnvironment * spellEnv;
@@ -136,26 +118,6 @@ public:
bool isBlockedByQueries(const CPack *pack, PlayerColor player);
bool isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2);
void giveSpells(const CGTownInstance *t, const CGHeroInstance *h);
int moveStack(int stack, BattleHex dest); //returned value - travelled distance
void runBattle();
////used only in endBattle - don't touch elsewhere
bool visitObjectAfterVictory;
//
void endBattle(int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2); //ends battle
void endBattleConfirm(const BattleInfo * battleInfo);
void makeAttack(const CStack * attacker, const CStack * defender, int distance, BattleHex targetHex, bool first, bool ranged, bool counter);
// damage, drain life & fire shield; returns amount of drained life
int64_t applyBattleEffects(BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, int distance, bool secondary);
void sendGenericKilledLog(const CStack * defender, int32_t killed, bool multiple);
void addGenericKilledLog(BattleLogMessage & blm, const CStack * defender, int32_t killed, bool multiple);
void checkBattleStateChanges();
void setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance *heroes[2], bool creatureBank, const CGTownInstance *town);
void setBattleResult(BattleResult::EResult resultType, int victoriusSide);
CGameHandler() = default;
CGameHandler(CVCMIServer * lobby);
@@ -243,14 +205,6 @@ public:
PlayerColor getPlayerAt(std::shared_ptr<CConnection> c) const;
bool hasPlayerAt(PlayerColor player, std::shared_ptr<CConnection> c) const;
void updateGateState();
bool makeBattleAction(BattleAction &ba);
bool makeAutomaticAction(const CStack *stack, BattleAction &ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
bool makeCustomAction(BattleAction &ba);
void stackEnchantedTrigger(const CStack * stack);
void stackTurnTrigger(const CStack *stack);
void removeObstacle(const CObstacleInstance &obstacle);
bool queryReply( QueryID qid, const JsonNode & answer, PlayerColor player );
bool buildBoat( ObjectInstanceID objid, PlayerColor player );
bool setFormation( ObjectInstanceID hid, ui8 formation );
@@ -285,7 +239,6 @@ public:
bool complain(const std::string &problem); //sends message to all clients, prints on the logs and return true
void objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h );
void objectVisitEnded(const CObjectVisitQuery &query);
void engageIntoBattle( PlayerColor player );
bool dig(const CGHeroInstance *h);
void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
@@ -293,7 +246,7 @@ public:
{
h & QID;
h & states;
h & finishingBattle;
h & battles;
h & heroPool;
h & getRandomGenerator();
h & playerMessages;
@@ -325,39 +278,8 @@ public:
void throwAndComplain(CPackForServer * pack, std::string txt);
bool isPlayerOwns(CPackForServer * pack, ObjectInstanceID id);
struct FinishingBattleHelper
{
FinishingBattleHelper();
FinishingBattleHelper(std::shared_ptr<const CBattleQuery> Query, int RemainingBattleQueriesCount);
inline bool isDraw() const {return winnerSide == 2;}
const CGHeroInstance *winnerHero, *loserHero;
PlayerColor victor, loser;
ui8 winnerSide;
int remainingBattleQueriesCount;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & winnerHero;
h & loserHero;
h & victor;
h & loser;
h & winnerSide;
h & remainingBattleQueriesCount;
}
};
std::unique_ptr<FinishingBattleHelper> finishingBattle;
void battleAfterLevelUp(const BattleResult &result);
void run(bool resume);
void newTurn();
void handleAttackBeforeCasting(bool ranged, const CStack * attacker, const CStack * defender);
void handleAfterAttackCasting(bool ranged, const CStack * attacker, const CStack * defender);
void attackCasting(bool ranged, BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
void spawnWanderingMonsters(CreatureID creatureID);
@@ -385,8 +307,6 @@ private:
void reinitScripting();
void deserializationFix();
void makeStackDoNothing(const CStack * next);
void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
const std::string complainNoCreatures;