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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Changes following review:

- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
  and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
This commit is contained in:
MichalZr6
2025-01-06 23:05:45 +01:00
parent 4031006317
commit dbe82b94f6
39 changed files with 223 additions and 174 deletions

View File

@ -522,7 +522,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
{
const auto * attacker = owner.stacksController->getActiveStack();
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex] : 0;
int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex.toInt()] : 0;
DamageEstimation retaliation;
BattleAttackInfo attackInfo(attacker, targetStack, distance, false );
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);