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Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer - drop implicit int conversion for BattleHex class and implement toInt() instead - implement necessary operators in BattleHex - adjust code to work properly with JSON serializer
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@ -185,7 +185,7 @@ BattleSiegeController::BattleSiegeController(BattleInterface & owner, const CGTo
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const CCreature *BattleSiegeController::getTurretCreature(BattleHex position) const
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{
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switch (position)
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switch (position.toInt())
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{
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case BattleHex::CASTLE_CENTRAL_TOWER:
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return town->fortificationsLevel().citadelShooter.toCreature();
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@ -195,14 +195,14 @@ const CCreature *BattleSiegeController::getTurretCreature(BattleHex position) co
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return town->fortificationsLevel().lowerTowerShooter.toCreature();
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}
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throw std::runtime_error("Unable to select shooter for tower at " + std::to_string(position));
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throw std::runtime_error("Unable to select shooter for tower at " + std::to_string(position.toInt()));
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}
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Point BattleSiegeController::getTurretCreaturePosition( BattleHex position ) const
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{
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// Turret positions are read out of the config/wall_pos.txt
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int posID = 0;
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switch (position)
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switch (position.toInt())
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{
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case BattleHex::CASTLE_CENTRAL_TOWER: // keep creature
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posID = EWallVisual::CREATURE_KEEP;
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