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Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer - drop implicit int conversion for BattleHex class and implement toInt() instead - implement necessary operators in BattleHex - adjust code to work properly with JSON serializer
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@ -98,7 +98,7 @@ bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const Ef
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for(const auto & dest : target)
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{
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JsonNode targetData;
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targetData.Vector().emplace_back(static_cast<si16>(dest.hexValue));
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targetData.Vector().emplace_back(dest.hexValue.toInt());
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if(dest.unitValue)
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targetData.Vector().emplace_back(dest.unitValue->unitId());
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@ -141,7 +141,7 @@ void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const E
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for(const auto & dest : target)
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{
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JsonNode targetData;
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targetData.Vector().emplace_back(static_cast<si16>(dest.hexValue));
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targetData.Vector().emplace_back(dest.hexValue.toInt());
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if(dest.unitValue)
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targetData.Vector().emplace_back(dest.unitValue->unitId());
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