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* PlayerColor and TeamID refactoring
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@ -198,7 +198,7 @@ void CBattleHero::switchToNextPhase()
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currentFrame = firstFrame;
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}
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CBattleHero::CBattleHero(const std::string & defName, bool flipG, ui8 player, const CGHeroInstance * hero, const CBattleInterface * owner):
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CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
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flip(flipG),
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myHero(hero),
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myOwner(owner),
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