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* PlayerColor and TeamID refactoring

This commit is contained in:
mateuszb
2013-03-03 17:06:03 +00:00
parent ef6be76480
commit dbec99ffc7
70 changed files with 889 additions and 843 deletions

View File

@ -162,14 +162,14 @@ void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
freeSurf = true;
}
void CPicture::colorizeAndConvert(int player)
void CPicture::colorizeAndConvert(PlayerColor player)
{
assert(bg);
colorize(player);
convertToScreenBPP();
}
void CPicture::colorize(int player)
void CPicture::colorize(PlayerColor player)
{
assert(bg);
assert(bg->format->BitsPerPixel == 8);
@ -428,7 +428,7 @@ void CAdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton, i
pos.h = image->pos.h;
}
void CAdventureMapButton::setPlayerColor(int player)
void CAdventureMapButton::setPlayerColor(PlayerColor player)
{
if (image)
image->playerColored(player);
@ -1866,7 +1866,7 @@ void CWindowObject::showAll(SDL_Surface *to)
{
CIntObject::showAll(to);
if ((options & BORDERED) && (pos.h != to->h || pos.w != to->w))
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : 1, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}
void CWindowObject::close()