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	* PlayerColor and TeamID refactoring
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		| @@ -228,7 +228,7 @@ CPack * CConnection::retreivePack() | ||||
| 	return ret; | ||||
| } | ||||
|  | ||||
| void CConnection::sendPackToServer(const CPack &pack, TPlayerColor player, ui32 requestID) | ||||
| void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID) | ||||
| { | ||||
| 	boost::unique_lock<boost::mutex> lock(*wmx); | ||||
| 	tlog5 << "Sending to server a pack of type " << typeid(pack).name() << std::endl; | ||||
|   | ||||
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