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* PlayerColor and TeamID refactoring
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@ -131,7 +131,7 @@ CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
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twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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{
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allowedHeroes = VLC->heroh->getDefaultAllowedHeroes();
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players.resize(GameConstants::PLAYER_LIMIT);
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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CMapHeader::~CMapHeader()
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