1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Implement interactable town tooltip

This commit is contained in:
Dydzio
2023-07-16 10:17:37 +02:00
parent 013d4cd208
commit dbfcb5a749
4 changed files with 73 additions and 2 deletions

View File

@ -382,6 +382,55 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
init(InfoAboutTown(town, true));
}
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::EGarrisonIntSlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutTown(town, true));
}
void CInteractableTownTooltip::init(const InfoAboutTown & town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
if(town.details)
{
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
if(town.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
if(town.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
}
else
{
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
}
}
}
}
void MoraleLuckBox::set(const AFactionMember * node)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);