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Merge pull request #3553 from Laserlicht/sync_subtitle
sync subtitle with audio
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@@ -183,6 +183,30 @@ void CSoundHandler::ambientStopSound(const AudioPath & soundId)
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setChannelVolume(ambientChannels[soundId], volume);
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}
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uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
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{
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if (!initialized || sound.empty())
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return 0;
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auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
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SDL_AudioSpec spec;
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uint32_t audioLen;
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uint8_t *audioBuf;
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uint32_t miliseconds = 0;
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if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
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{
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SDL_FreeWAV(audioBuf);
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uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
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uint32_t sampleCount = audioLen / sampleSize;
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uint32_t sampleLen = sampleCount / spec.channels;
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miliseconds = 1000 * sampleLen / spec.freq;
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}
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return miliseconds ;
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}
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// Plays a sound, and return its channel so we can fade it out later
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int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
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{
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@@ -77,6 +77,7 @@ public:
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void setChannelVolume(int channel, ui32 percent);
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// Sounds
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uint32_t getSoundDurationMilliseconds(const AudioPath & sound);
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int playSound(soundBase::soundID soundID, int repeats=0);
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int playSound(const AudioPath & sound, int repeats=0, bool cache=false);
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int playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats=0, bool cache=false);
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@@ -14,16 +14,18 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/FramerateManager.h"
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#include "../widgets/TextControls.h"
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#include "../render/Canvas.h"
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CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback), elapsedTimeMilliseconds(0)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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addUsedEvents(LCLICK);
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addUsedEvents(LCLICK | TIME);
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pos = center(Rect(0, 0, 800, 600));
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updateShadow();
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@@ -31,15 +33,33 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
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videoSoundHandle = CCS->soundh->playSound(audioData);
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CCS->videoh->open(spe.prologVideo);
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CCS->musich->playMusic(spe.prologMusic, true, true);
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voiceDurationMilliseconds = CCS->soundh->getSoundDurationMilliseconds(spe.prologVoice);
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voiceSoundHandle = CCS->soundh->playSound(spe.prologVoice);
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auto onVoiceStop = [this]()
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{
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voiceStopped = true;
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elapsedTimeMilliseconds = 0;
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};
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CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
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text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
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text->scrollTextTo(-100);
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text->scrollTextTo(-50); // beginning of text in the vertical middle of black area
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}
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void CPrologEpilogVideo::tick(uint32_t msPassed)
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{
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elapsedTimeMilliseconds += msPassed;
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const uint32_t speed = (voiceDurationMilliseconds == 0) ? 150 : (voiceDurationMilliseconds / (text->textSize.y));
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if(elapsedTimeMilliseconds > speed && text->textSize.y - 50 > positionCounter)
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{
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text->scrollTextBy(1);
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elapsedTimeMilliseconds -= speed;
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++positionCounter;
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}
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else if(elapsedTimeMilliseconds > (voiceDurationMilliseconds == 0 ? 8000 : 3000) && voiceStopped) // pause after completed scrolling (longer for intros missing voice)
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clickPressed(GH.getCursorPosition());
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}
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void CPrologEpilogVideo::show(Canvas & to)
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@@ -48,15 +68,7 @@ void CPrologEpilogVideo::show(Canvas & to)
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//some videos are 800x600 in size while some are 800x400
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CCS->videoh->update(pos.x, pos.y + (CCS->videoh->size().y == 400 ? 100 : 0), to.getInternalSurface(), true, false);
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//move text every 5 calls/frames; seems to be good enough
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++positionCounter;
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if(positionCounter % 5 == 0)
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text->scrollTextBy(1);
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else
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text->showAll(to); // blit text over video, if needed
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if(text->textSize.y + 100 < positionCounter / 5 && voiceStopped)
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clickPressed(GH.getCursorPosition());
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text->showAll(to); // blit text over video, if needed
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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@@ -19,6 +19,8 @@ class CPrologEpilogVideo : public CWindowObject
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CampaignScenarioPrologEpilog spe;
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int positionCounter;
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int voiceSoundHandle;
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uint32_t voiceDurationMilliseconds;
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uint32_t elapsedTimeMilliseconds;
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int videoSoundHandle;
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std::function<void()> exitCb;
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@@ -29,6 +31,7 @@ class CPrologEpilogVideo : public CWindowObject
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public:
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CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback);
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void tick(uint32_t msPassed) override;
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void clickPressed(const Point & cursorPosition) override;
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void show(Canvas & to) override;
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};
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