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CGameHandler: fixup healing destination
If it contains hex, not unit, server complains. Add actual unit there.
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@ -4898,8 +4898,9 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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{
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const CSpell * spell = SpellID(healerAbility->subtype).toSpell();
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spells::BattleCast parameters(gs->curB, healer, spells::Mode::SPELL_LIKE_ATTACK, spell); //We can heal infinitely by first aid tent
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auto dest = battle::Destination(destStack, target.at(0).hexValue);
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parameters.setSpellLevel(0);
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parameters.cast(spellEnv, target);
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parameters.cast(spellEnv, {dest});
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}
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break;
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}
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