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mirror of https://github.com/vcmi/vcmi.git synced 2026-05-22 09:55:17 +02:00

SDL1 wipe, part 1. Untested.

This commit is contained in:
AlexVinS
2015-06-21 01:13:45 +03:00
parent 728dac3b47
commit dca1e28bc1
17 changed files with 9 additions and 422 deletions
-49
View File
@@ -53,11 +53,7 @@ CVideoPlayer::CVideoPlayer()
frame = nullptr;
codec = nullptr;
sws = nullptr;
#ifdef VCMI_SDL1
overlay = nullptr;
#else
texture = nullptr;
#endif
dest = nullptr;
context = nullptr;
@@ -173,13 +169,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
// Allocate a place to put our YUV image on that screen
if (useOverlay)
{
#ifdef VCMI_SDL1
overlay = SDL_CreateYUVOverlay(pos.w, pos.h,
SDL_YV12_OVERLAY, screen);
#else
texture = SDL_CreateTexture( mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, pos.w, pos.h);
#endif
}
else
{
@@ -188,17 +178,11 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
destRect.w = pos.w;
destRect.h = pos.h;
}
#ifdef VCMI_SDL1
if (overlay == nullptr && dest == nullptr)
return false;
if (overlay)
#else
if (texture == nullptr && dest == nullptr)
return false;
if (texture)
#endif
{ // Convert the image into YUV format that SDL uses
sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
pos.w, pos.h, PIX_FMT_YUV420P,
@@ -284,23 +268,6 @@ bool CVideoPlayer::nextFrame()
{
AVPicture pict;
#ifdef VCMI_SDL1
if (overlay) {
SDL_LockYUVOverlay(overlay);
pict.data[0] = overlay->pixels[0];
pict.data[1] = overlay->pixels[2];
pict.data[2] = overlay->pixels[1];
pict.linesize[0] = overlay->pitches[0];
pict.linesize[1] = overlay->pitches[2];
pict.linesize[2] = overlay->pitches[1];
sws_scale(sws, frame->data, frame->linesize,
0, codecContext->height, pict.data, pict.linesize);
SDL_UnlockYUVOverlay(overlay);
#else
if (texture) {
avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, pos.w, pos.h);
@@ -311,7 +278,6 @@ bool CVideoPlayer::nextFrame()
pict.data[1], pict.linesize[1],
pict.data[2], pict.linesize[2]);
avpicture_free(&pict);
#endif
}
else
{
@@ -387,22 +353,12 @@ void CVideoPlayer::close()
sws = nullptr;
}
#ifdef VCMI_SDL1
if (overlay)
{
SDL_FreeYUVOverlay(overlay);
overlay = nullptr;
}
#else
if (texture)
{
SDL_DestroyTexture(texture);
texture = nullptr;
}
#endif
if (dest)
{
SDL_FreeSurface(dest);
@@ -455,13 +411,8 @@ bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
if(stopOnKey && keyDown())
return false;
#ifdef VCMI_SDL1
SDL_DisplayYUVOverlay(overlay, &pos);
#else
SDL_RenderCopy(mainRenderer, texture, NULL, &pos);
SDL_RenderPresent(mainRenderer);
#endif
// Wait 3 frames
GH.mainFPSmng->framerateDelay();