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SDL1 wipe, part 1. Untested.

This commit is contained in:
AlexVinS
2015-06-21 01:13:45 +03:00
parent 728dac3b47
commit dca1e28bc1
17 changed files with 9 additions and 422 deletions

View File

@ -1121,17 +1121,6 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
}
default:
{
#ifdef VCMI_SDL1
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
#endif // VCMI_SDL1
break;
}
}
@ -1219,14 +1208,9 @@ void CInGameConsole::refreshEnteredText()
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
#ifdef VCMI_SDL1
addUsedEvents(KEYBOARD);
#else
addUsedEvents(KEYBOARD | TEXTINPUT);
#endif
}
CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
: CIntObject(),
background(bg)