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SDL1 wipe, part 1. Untested.
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@ -1121,17 +1121,6 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
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}
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default:
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{
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#ifdef VCMI_SDL1
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if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
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{
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if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
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{
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enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
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enteredText += "_";
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refreshEnteredText();
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}
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}
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#endif // VCMI_SDL1
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break;
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}
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}
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@ -1219,14 +1208,9 @@ void CInGameConsole::refreshEnteredText()
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CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
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{
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#ifdef VCMI_SDL1
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addUsedEvents(KEYBOARD);
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#else
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addUsedEvents(KEYBOARD | TEXTINPUT);
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#endif
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}
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CAdvMapPanel::CAdvMapPanel(SDL_Surface * bg, Point position)
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: CIntObject(),
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background(bg)
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