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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Initial version of radial wheel for army management

This commit is contained in:
Ivan Savenko
2023-07-06 01:20:44 +03:00
parent cfdc7e6e65
commit dca3785f84
9 changed files with 185 additions and 29 deletions

View File

@@ -15,6 +15,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/IImage.h"
#include "../windows/CCreatureWindow.h"
#include "../windows/GUIClasses.h"
#include "../CGameInfo.h"
@@ -29,6 +30,90 @@
#include "../../lib/TextOperations.h"
#include "../../lib/gameState/CGameState.h"
RadialMenuItem::RadialMenuItem(std::string imageName, std::function<void()> callback)
: callback(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
image = IImage::createFromFile("radialMenu/" + imageName);
picture = std::make_shared<CPicture>(image, Point(0,0));
pos = picture->pos;
}
bool RadialMenuItem::isInside(const Point & position)
{
Point localPosition = position - pos.topLeft();
return !image->isTransparent(localPosition);
}
void RadialMenuItem::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
}
void RadialMenuItem::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
}
RadialMenu::RadialMenu(CGarrisonInt * army, CGarrisonSlot * slot)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
bool isExchange = army->armedObjs[0] && army->armedObjs[1]; // two armies exist
addItem(ITEM_NW, "stackMerge", [=](){army->bulkMergeStacks(slot);});
addItem(ITEM_NE, "stackInfo", [=](){slot->viewInfo();});
addItem(ITEM_WW, "stackSplitOne", [=](){slot->splitIntoParts(slot->upg, 1); });
addItem(ITEM_EE, "stackSplitEqual", [=](){army->bulkSmartSplitStack(slot);});
if (isExchange)
{
addItem(ITEM_SW, "stackMove", [=](){army->moveStackToAnotherArmy(slot);});
//FIXME: addItem(ITEM_SE, "stackSplitDialog", [=](){slot->split();});
}
for(const auto & item : items)
pos = pos.include(item->pos);
}
void RadialMenu::addItem(const Point & offset, const std::string & path, std::function<void()> callback )
{
auto item = std::make_shared<RadialMenuItem>(path, callback);
item->moveBy(offset);
items.push_back(item);
}
void RadialMenu::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
}
void RadialMenu::show(Canvas & to)
{
showAll(to);
}
void RadialMenu::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if (!on)
{
for(const auto & item : items)
{
if (item->isInside(finalPosition))
{
item->callback();
return;
}
}
}
}
void CGarrisonSlot::setHighlight(bool on)
{
if (on)
@@ -227,8 +312,6 @@ bool CGarrisonSlot::highlightOrDropArtifact()
bool CGarrisonSlot::split()
{
const CGarrisonSlot * selection = owner->getSelection();
owner->p2 = ID; // store the second stack pos
owner->pb = upg; // store the second stack owner (up or down army)
owner->setSplittingMode(false);
int minLeft=0, minRight=0;
@@ -252,8 +335,12 @@ bool CGarrisonSlot::split()
int countLeft = selection->myStack ? selection->myStack->count : 0;
int countRight = myStack ? myStack->count : 0;
GH.windows().createAndPushWindow<CSplitWindow>(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
minLeft, minRight, countLeft, countRight);
auto splitFunctor = [this, selection](int amountLeft, int amountRight)
{
owner->splitStacks(selection, owner->armedObjs[upg], ID, amountRight);
};
GH.windows().createAndPushWindow<CSplitWindow>(selection->creature, splitFunctor, minLeft, minRight, countLeft, countRight);
return true;
}
@@ -349,17 +436,50 @@ void CGarrisonSlot::clickPressed(const Point & cursorPosition)
}
}
void CGarrisonSlot::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
assert(radialMenu);
if (radialMenu)
radialMenu->gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
}
void CGarrisonSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if (on)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
radialMenu = std::make_shared<RadialMenu>(owner, this);
radialMenu->center(pos.center());
auto topParent = parent;
while (topParent->parent)
topParent = topParent->parent;
// Add radial menu to current window / topmost parent for proper rendering order
topParent->addChild(radialMenu.get(), false);
}
else
{
radialMenu->gesture(on, initialPosition, finalPosition);
radialMenu.reset();
}
GH.windows().totalRedraw();
}
void CGarrisonSlot::update()
{
if(getObj() != nullptr)
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
myStack = getObj()->getStackPtr(ID);
creature = myStack ? myStack->type : nullptr;
}
else
{
removeUsedEvents(LCLICK | SHOW_POPUP | HOVER);
removeUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
myStack = nullptr;
creature = nullptr;
}
@@ -434,9 +554,7 @@ void CGarrisonSlot::splitIntoParts(CGarrisonSlot::EGarrisonType type, int amount
if(empty == SlotID())
return;
owner->pb = type;
owner->p2 = empty;
owner->splitStacks(1, amount);
owner->splitStacks(this, owner->armedObjs[type], empty, amount);
}
bool CGarrisonSlot::handleSplittingShortcuts()
@@ -555,9 +673,9 @@ void CGarrisonInt::splitClick()
setSplittingMode(!getSplittingMode());
redraw();
}
void CGarrisonInt::splitStacks(int, int amountRight)
void CGarrisonInt::splitStacks(const CGarrisonSlot * from, const CArmedInstance * armyDest, SlotID slotDest, int amount )
{
LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
LOCPLINT->cb->splitStack(armedObjs[from->upg], armyDest, from->ID, slotDest, amount);
}
bool CGarrisonInt::checkSelected(const CGarrisonSlot * selected, TQuantity min) const
@@ -669,17 +787,14 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
LOCPLINT->cb->bulkSmartSplitStack(armedObjs[type]->id, selected->ID);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2,
bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr),
inSplittingMode(false),
interx(inx),
garOffset(garsOffset),
pb(false),
smallIcons(smallImgs),
removableUnits(_removableUnits),
layout(_layout)
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset, const CArmedInstance * s1, const CArmedInstance * s2, bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr)
, inSplittingMode(false)
, interx(inx)
, garOffset(garsOffset)
, smallIcons(smallImgs)
, removableUnits(_removableUnits)
, layout(_layout)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);