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Fix bug: LandMine is not exploding to enemies. (#630)

* The reason is,

the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.

Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
This commit is contained in:
Toney Sui
2020-02-12 09:12:12 -08:00
committed by GitHub
parent 0f7de511be
commit dca5d86e7a
9 changed files with 57 additions and 13 deletions

View File

@@ -1535,6 +1535,9 @@ DLL_LINKAGE void BattleObstaclesChanged::applyBattle(IBattleState * battleState)
case BattleChanges::EOperation::ADD:
battleState->addObstacle(change);
break;
case BattleChanges::EOperation::UPDATE:
battleState->updateObstacle(change);
break;
default:
logNetwork->error("Unknown obstacle operation %d", (int)change.operation);
break;