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Fix bug: LandMine is not exploding to enemies. (#630)

* The reason is,

the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.

Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
This commit is contained in:
Toney Sui
2020-02-12 09:12:12 -08:00
committed by GitHub
parent 0f7de511be
commit dca5d86e7a
9 changed files with 57 additions and 13 deletions

View File

@@ -47,6 +47,7 @@
#include "../lib/serializer/CTypeList.h"
#include "../lib/serializer/Connection.h"
#include "../lib/serializer/Cast.h"
#include "../lib/serializer/JsonSerializer.h"
#ifndef _MSC_VER
#include <boost/thread/xtime.hpp>
@@ -4857,7 +4858,28 @@ bool CGameHandler::handleDamageFromObstacle(const CStack * curStack, bool stackI
battleCast.applyEffects(spellEnv, true);
if(oneTimeObstacle)
{
removeObstacle(*obstacle);
}
else
{
// For the hidden spell created obstacles, e.g. QuickSand, it should be revealed after taking damage
ObstacleChanges changeInfo;
changeInfo.id = spellObstacle->uniqueID;
changeInfo.operation = ObstacleChanges::EOperation::UPDATE;
SpellCreatedObstacle changedObstacle;
changedObstacle.uniqueID = spellObstacle->uniqueID;
changedObstacle.revealed = true;
changeInfo.data.clear();
JsonSerializer ser(nullptr, changeInfo.data);
ser.serializeStruct("obstacle", changedObstacle);
BattleObstaclesChanged bocp;
bocp.changes.emplace_back(changeInfo);
sendAndApply(&bocp);
}
}
}
}