diff --git a/server/CGameHandler.cpp b/server/CGameHandler.cpp index 3664a09f6..e24e8899b 100644 --- a/server/CGameHandler.cpp +++ b/server/CGameHandler.cpp @@ -1898,7 +1898,7 @@ void CGameHandler::takeCreatures (int objid, TSlots creatures) //probably we cou int slot = newArmy.getSlotFor(creatures.begin()->second.type->idNumber); if (slot < 0) break; - newArmy.slots[slot].type = creatures.begin()->second.type; + //newArmy.slots[slot].type = creatures.begin()->second.type; newArmy.slots[slot].count -= creatures.begin()->second.count; if (newArmy.getStack(slot).count < 1) newArmy.eraseStack(slot);