diff --git a/client/windows/GUIClasses.cpp b/client/windows/GUIClasses.cpp index 80aa21f0e..5b946b28b 100644 --- a/client/windows/GUIClasses.cpp +++ b/client/windows/GUIClasses.cpp @@ -489,7 +489,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false))); recruit->block(true); } - else if(dynamic_cast(TavernObj) && dynamic_cast(TavernObj)->visitingHero)) + else if(dynamic_cast(TavernObj) && dynamic_cast(TavernObj)->visitingHero) { recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town. recruit->block(true); diff --git a/docs/players/Game_Mechanics.md b/docs/players/Game_Mechanics.md index d360acb86..cb16df499 100644 --- a/docs/players/Game_Mechanics.md +++ b/docs/players/Game_Mechanics.md @@ -41,6 +41,14 @@ Some of H3 mechanics can't be straight considered as bug, but default VCMI behav - [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero - [Alt] + [LShift] + LClick - dismiss selected stack` +## Interface Shourtcuts + +It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places: + +- Town screen (left bottom) +- Kingdom overview for each town +- Infobox (only if info box army management is enabled) + ## Quick Recruitment Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.