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Fix crash on transparency test on null surface
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@ -235,7 +235,10 @@ void SDLImage::setFlagColor(PlayerColor player)
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bool SDLImage::isTransparent(const Point & coords) const
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bool SDLImage::isTransparent(const Point & coords) const
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{
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{
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return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
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if (surf)
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return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
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else
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return true;
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}
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}
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Point SDLImage::dimensions() const
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Point SDLImage::dimensions() const
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