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Use JsonSerializeFormat for map objects
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@@ -21,6 +21,7 @@ class IGameCallback;
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class CGObjectInstance;
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struct MetaString;
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struct BattleResult;
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class JsonSerializeFormat;
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// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
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// For now it's will be there till teleports code refactored and moved into own file
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@@ -186,10 +187,7 @@ public:
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}
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///Entry point of Json serialization
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void writeJson(JsonNode & json) const;
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///Entry point of Json de-serialization
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void readJson(const JsonNode & json);
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void serializeJson(JsonSerializeFormat & handler);
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protected:
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/// virtual method that allows synchronously update object state on server and all clients
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@@ -198,16 +196,11 @@ protected:
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/// Gives dummy bonus from this object to hero. Can be used to track visited state
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void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
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///Saves object-type specific options
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///(!) do not forget to call inherited method first when overriding
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virtual void writeJsonOptions(JsonNode & json) const;
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///Serialize object-type specific options
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virtual void serializeJsonOptions(JsonSerializeFormat & handler);
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///Loads object-type specific options
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///(!) do not forget to call inherited method first when overriding
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virtual void readJsonOptions(const JsonNode & json);
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void serializeJsonOwner(JsonSerializeFormat & handler);
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void writeOwner(JsonNode & json) const;
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void readOwner(const JsonNode & json);
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private:
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mutable std::string stringId;///<alternate id, dynamically generated, do not serialize
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};
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