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Use JsonSerializeFormat for map objects
This commit is contained in:
@ -23,6 +23,7 @@
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CPlayerState.h"
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#include "../serializer/JsonSerializeFormat.h"
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std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
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@ -593,59 +594,60 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
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}
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}
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static const std::string CHARACTER_JSON [] =
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static const std::vector<std::string> CHARACTER_JSON =
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{
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"compliant", "friendly", "aggressive", "hostile", "savage"
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};
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void CGCreature::writeJsonOptions(JsonNode& json) const
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void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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assert(vstd::iswithin(character, 0, 4));
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json["character"].String() = CHARACTER_JSON[character];
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handler.serializeNumericEnum("character", CHARACTER_JSON, (si8)0, character);
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if(hasStackAtSlot(SlotID(0)))
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if(handler.saving)
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{
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const auto & sta = getStack(SlotID(0));
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json["amount"].Float() = sta.count;
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if(hasStackAtSlot(SlotID(0)))
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{
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si32 amount = getStack(SlotID(0)).count;
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handler.serializeNumeric("amount", amount);
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}
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if(resources.nonZero())
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{
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for(size_t idx = 0; idx < resources.size(); idx++)
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handler.getCurrent()["rewardResources"][GameConstants::RESOURCE_NAMES[idx]].Float() = resources[idx];
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}
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auto tmp = (gainedArtifact == ArtifactID(ArtifactID::NONE) ? "" : gainedArtifact.toArtifact()->identifier);
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handler.serializeString("rewardArtifact", tmp);
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}
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json["noGrowing"].Bool() = notGrowingTeam;
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json["neverFlees"].Bool() = neverFlees;
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json["rewardMessage"].String() = message;
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json["rewardArtifact"].String() = (gainedArtifact == ArtifactID(ArtifactID::NONE) ? "" : gainedArtifact.toArtifact()->identifier);
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if(resources.nonZero())
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else
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{
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for(size_t idx = 0; idx < resources.size(); idx++)
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json["rewardResources"][GameConstants::RESOURCE_NAMES[idx]].Float() = resources[idx];
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si32 amount = 0;
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handler.serializeNumeric("amount", amount);
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auto hlp = new CStackInstance();
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hlp->count = amount;
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//type will be set during initialization
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putStack(SlotID(0), hlp);
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{
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TResources tmp(handler.getCurrent()["rewardResources"]);
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std::swap(tmp,resources);
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}
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{
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gainedArtifact = ArtifactID(ArtifactID::NONE);
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std::string tmp;
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handler.serializeString("rewardArtifact", tmp);
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if(tmp != "")
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{
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auto artid = VLC->modh->identifiers.getIdentifier("core", "artifact", tmp);
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if(artid)
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gainedArtifact = ArtifactID(artid.get());
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}
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}
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}
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}
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void CGCreature::readJsonOptions(const JsonNode& json)
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{
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character = vstd::find_pos(CHARACTER_JSON,json["character"].String());
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vstd::amin(character, 0);
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auto hlp = new CStackInstance();
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hlp->count = json["amount"].Float();
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//type will be set during initialization
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putStack(SlotID(0), hlp);
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notGrowingTeam = json["noGrowing"].Bool();
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neverFlees = json["neverFlees"].Bool();
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message = json["rewardMessage"].String();
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gainedArtifact = ArtifactID(ArtifactID::NONE);
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if(json["rewardArtifact"].String() != "")
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{
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auto artid = VLC->modh->identifiers.getIdentifier("core", "artifact", json["rewardArtifact"].String());
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if(artid)
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gainedArtifact = ArtifactID(artid.get());
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}
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TResources tmp(json["rewardResources"]);
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std::swap(tmp,resources);
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handler.serializeBool("noGrowing", notGrowingTeam);
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handler.serializeBool("neverFlees", neverFlees);
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handler.serializeString("rewardMessage", message);
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}
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//CGMine
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@ -790,71 +792,63 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
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cb->startBattleI(hero, this);
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}
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void CGMine::writeJsonOptions(JsonNode & json) const
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void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CCreatureSet::writeJson(json["army"]);
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CCreatureSet::serializeJson(handler, "army");
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if(isAbandoned())
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{
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JsonNode & node = json["possibleResources"];
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auto possibleResources = handler.enterStruct("possibleResources");
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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if(tempOwner.getNum() & 1<<i)
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{
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JsonNode one(JsonNode::DATA_STRING);
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one.String() = GameConstants::RESOURCE_NAMES[i];
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node.Vector().push_back(one);
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}
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}
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else
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{
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CGObjectInstance::writeOwner(json);
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}
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}
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JsonNode & node = handler.getCurrent();
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void CGMine::readJsonOptions(const JsonNode & json)
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{
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CCreatureSet::readJson(json["army"]);
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if(isAbandoned())
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{
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const JsonNode & node = json["possibleResources"];
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std::set<int> possibleResources;
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if(node.Vector().size() == 0)
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if(handler.saving)
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{
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//assume all allowed
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for(int i = (int)Res::WOOD; i < (int) Res::GOLD; i++)
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possibleResources.insert(i);
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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if(tempOwner.getNum() & 1<<i)
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{
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JsonNode one(JsonNode::DATA_STRING);
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one.String() = GameConstants::RESOURCE_NAMES[i];
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node.Vector().push_back(one);
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}
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}
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else
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{
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auto names = node.convertTo<std::vector<std::string>>();
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std::set<int> possibleResources;
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for(const std::string & s : names)
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if(node.Vector().size() == 0)
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{
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int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
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if(raw_res < 0)
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logGlobal->errorStream() << "Invalid resource name: "+s;
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else
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possibleResources.insert(raw_res);
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//assume all allowed
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for(int i = (int)Res::WOOD; i < (int) Res::GOLD; i++)
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possibleResources.insert(i);
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}
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else
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{
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auto names = node.convertTo<std::vector<std::string>>();
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int tmp = 0;
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for(const std::string & s : names)
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{
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int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
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if(raw_res < 0)
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logGlobal->errorStream() << "Invalid resource name: "+s;
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else
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possibleResources.insert(raw_res);
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}
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for(int r : possibleResources)
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tmp |= (1<<r);
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tempOwner = PlayerColor(tmp);
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int tmp = 0;
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for(int r : possibleResources)
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tmp |= (1<<r);
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tempOwner = PlayerColor(tmp);
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}
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}
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}
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else
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{
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CGObjectInstance::readOwner(json);
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serializeJsonOwner(handler);
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}
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}
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std::string CGResource::getHoverText(PlayerColor player) const
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{
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return VLC->generaltexth->restypes[subID];
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@ -939,18 +933,11 @@ void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
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cb->startBattleI(hero, this);
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}
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void CGResource::writeJsonOptions(JsonNode& json) const
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void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CCreatureSet::writeJson(json["guards"]);
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json["amount"].Float() = amount;
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json["guardMessage"].String() = message;
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}
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void CGResource::readJsonOptions(const JsonNode& json)
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{
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CCreatureSet::readJson(json["guards"]);
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amount = json["amount"].Float();
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message = json["guardMessage"].String();
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CCreatureSet::serializeJson(handler, "guards");
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handler.serializeNumeric("amount", amount);
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handler.serializeString("guardMessage", message);
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}
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CGTeleport::CGTeleport() :
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@ -1439,25 +1426,21 @@ void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
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cb->startBattleI(hero, this);
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}
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void CGArtifact::writeJsonOptions(JsonNode& json) const
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void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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CCreatureSet::writeJson(json["guards"]);
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json["guardMessage"].String() = message;
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if(ID == Obj::SPELL_SCROLL)
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handler.serializeString("guardMessage", message);
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CCreatureSet::serializeJson(handler, "guards");
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if(handler.saving && ID == Obj::SPELL_SCROLL)
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{
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const Bonus * b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
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SpellID spellId(b->subtype);
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json["spell"].String() = SpellID(b->subtype).toSpell()->identifier;
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std::string spell = SpellID(b->subtype).toSpell()->identifier;
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handler.serializeString("spell", spell);
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}
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}
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void CGArtifact::readJsonOptions(const JsonNode& json)
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{
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CCreatureSet::readJson(json["guards"]);
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message = json["guardMessage"].String();
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}
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void CGWitchHut::initObj()
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{
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if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
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@ -1515,17 +1498,11 @@ std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
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return hoverName;
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}
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void CGWitchHut::writeJsonOptions(JsonNode& json) const
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void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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//todo:CGWitchHut::serializeJsonOptions
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}
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void CGWitchHut::readJsonOptions(const JsonNode& json)
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{
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}
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void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
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{
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int message;
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@ -1665,23 +1642,9 @@ std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
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return hoverName;
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}
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void CGShrine::writeJsonOptions(JsonNode& json) const
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void CGShrine::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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if(spell != SpellID::NONE)
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{
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json["spell"].String() = spell.toSpell()->identifier;
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}
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}
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void CGShrine::readJsonOptions(const JsonNode& json)
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{
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spell = SpellID::NONE;
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if(json["spell"].String() != "")
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "spell",json["spell"].String());
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if(raw)
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spell = SpellID(raw.get());
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}
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handler.serializeId("spell", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, SpellID(SpellID::NONE), spell);
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}
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void CGSignBottle::initObj()
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@ -1710,14 +1673,9 @@ void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
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cb->removeObject(this);
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}
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void CGSignBottle::writeJsonOptions(JsonNode& json) const
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void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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json["text"].String() = message;
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}
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void CGSignBottle::readJsonOptions(const JsonNode& json)
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{
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message = json["text"].String();
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handler.serializeString("text", message);
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}
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void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
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@ -1793,52 +1751,55 @@ void CGScholar::initObj()
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}
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}
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void CGScholar::writeJsonOptions(JsonNode& json) const
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void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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switch(bonusType)
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JsonNode& json = handler.getCurrent();
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if(handler.saving)
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{
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case PRIM_SKILL:
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json["rewardPrimSkill"].String() = PrimarySkill::names[bonusID];
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break;
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case SECONDARY_SKILL:
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json["rewardSkill"].String() = NSecondarySkill::names[bonusID];
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break;
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case SPELL:
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json["rewardSpell"].String() = VLC->spellh->objects.at(bonusID)->identifier;
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break;
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case RANDOM:
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break;
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}
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}
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void CGScholar::readJsonOptions(const JsonNode& json)
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{
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bonusType = RANDOM;
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if(json["rewardPrimSkill"].String() != "")
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "primSkill", json["rewardPrimSkill"].String());
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if(raw)
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switch(bonusType)
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{
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bonusType = PRIM_SKILL;
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bonusID = raw.get();
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case PRIM_SKILL:
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json["rewardPrimSkill"].String() = PrimarySkill::names[bonusID];
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break;
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case SECONDARY_SKILL:
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json["rewardSkill"].String() = NSecondarySkill::names[bonusID];
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break;
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case SPELL:
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json["rewardSpell"].String() = VLC->spellh->objects.at(bonusID)->identifier;
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break;
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case RANDOM:
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break;
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}
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}
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else if(json["rewardSkill"].String() != "")
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else
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "skill", json["rewardSkill"].String());
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if(raw)
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bonusType = RANDOM;
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if(json["rewardPrimSkill"].String() != "")
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{
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bonusType = SECONDARY_SKILL;
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bonusID = raw.get();
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auto raw = VLC->modh->identifiers.getIdentifier("core", "primSkill", json["rewardPrimSkill"].String());
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if(raw)
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{
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bonusType = PRIM_SKILL;
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bonusID = raw.get();
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}
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}
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}
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else if(json["rewardSpell"].String() != "")
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "spell", json["rewardSpell"].String());
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if(raw)
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else if(json["rewardSkill"].String() != "")
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{
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bonusType = SPELL;
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bonusID = raw.get();
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auto raw = VLC->modh->identifiers.getIdentifier("core", "skill", json["rewardSkill"].String());
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if(raw)
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{
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bonusType = SECONDARY_SKILL;
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bonusID = raw.get();
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}
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}
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else if(json["rewardSpell"].String() != "")
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "spell", json["rewardSpell"].String());
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if(raw)
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{
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bonusType = SPELL;
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bonusID = raw.get();
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}
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}
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}
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}
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@ -1879,18 +1840,11 @@ void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &
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onHeroVisit(hero);
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}
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void CGGarrison::writeJsonOptions(JsonNode& json) const
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void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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CCreatureSet::writeJson(json["army"]);
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CGObjectInstance::writeOwner(json);
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json["removableUnits"].Bool() = removableUnits;
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}
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void CGGarrison::readJsonOptions(const JsonNode& json)
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{
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CCreatureSet::readJson(json["army"]);
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CGObjectInstance::readOwner(json);
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removableUnits = json["removableUnits"].Bool();
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handler.serializeBool("removableUnits", removableUnits);
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serializeJsonOwner(handler);
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CCreatureSet::serializeJson(handler, "army");
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}
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void CGMagi::initObj()
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@ -2030,14 +1984,9 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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}
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}
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void CGShipyard::writeJsonOptions(JsonNode& json) const
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void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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CGObjectInstance::writeOwner(json);
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}
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void CGShipyard::readJsonOptions(const JsonNode& json)
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{
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CGObjectInstance::readOwner(json);
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serializeJsonOwner(handler);
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}
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void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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@ -2222,12 +2171,7 @@ void CGLighthouse::giveBonusTo( PlayerColor player ) const
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cb->sendAndApply(&gb);
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}
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||||
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void CGLighthouse::writeJsonOptions(JsonNode& json) const
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void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||
{
|
||||
CGObjectInstance::writeOwner(json);
|
||||
}
|
||||
|
||||
void CGLighthouse::readJsonOptions(const JsonNode& json)
|
||||
{
|
||||
CGObjectInstance::readOwner(json);
|
||||
serializeJsonOwner(handler);
|
||||
}
|
||||
|
Reference in New Issue
Block a user