mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Use JsonSerializeFormat for map objects
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "spells/CSpellHandler.h"
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#include "spells/CSpellHandler.h"
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#include "CHeroHandler.h"
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#include "CHeroHandler.h"
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#include "IBonusTypeHandler.h"
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#include "IBonusTypeHandler.h"
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#include "serializer/JsonSerializeFormat.h"
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/*
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/*
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* CCreatureSet.cpp, part of VCMI engine
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* CCreatureSet.cpp, part of VCMI engine
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@@ -479,9 +480,16 @@ CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
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void CCreatureSet::armyChanged()
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void CCreatureSet::armyChanged()
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{
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{
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}
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}
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void CCreatureSet::writeJson(JsonNode& json) const
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void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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if(handler.saving && stacks.empty())
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return;
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JsonNode & json = handler.getCurrent()[fieldName];
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if(handler.saving)
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{
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{
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for(const auto & p : stacks)
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for(const auto & p : stacks)
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{
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{
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@@ -490,8 +498,7 @@ void CCreatureSet::writeJson(JsonNode& json) const
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json.Vector()[p.first.getNum()] = stack_node;
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json.Vector()[p.first.getNum()] = stack_node;
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}
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}
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}
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}
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else
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void CCreatureSet::readJson(const JsonNode& json)
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{
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{
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for(size_t idx = 0; idx < json.Vector().size(); idx++)
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for(size_t idx = 0; idx < json.Vector().size(); idx++)
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{
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{
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@@ -502,6 +509,7 @@ void CCreatureSet::readJson(const JsonNode& json)
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putStack(SlotID(idx), new_stack);
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putStack(SlotID(idx), new_stack);
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}
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}
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}
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}
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}
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CStackInstance::CStackInstance()
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CStackInstance::CStackInstance()
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: armyObj(_armyObj)
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: armyObj(_armyObj)
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@@ -19,6 +19,7 @@ class CCreature;
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class CGHeroInstance;
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class CGHeroInstance;
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class CArmedInstance;
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class CArmedInstance;
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class CCreatureArtifactSet;
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class CCreatureArtifactSet;
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class JsonSerializeFormat;
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class DLL_LINKAGE CStackBasicDescriptor
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class DLL_LINKAGE CStackBasicDescriptor
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{
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{
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@@ -220,10 +221,7 @@ public:
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h & stacks & formation;
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h & stacks & formation;
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}
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}
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void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);
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void writeJson(JsonNode & json) const;
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void readJson(const JsonNode & json);
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operator bool() const
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operator bool() const
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{
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{
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@@ -132,13 +132,3 @@ CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
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{
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{
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return this;
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return this;
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}
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}
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void CArmedInstance::writeJsonOptions(JsonNode& json) const
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{
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CGObjectInstance::writeJsonOptions(json);
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}
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void CArmedInstance::readJsonOptions(const JsonNode& json)
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{
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CGObjectInstance::readJsonOptions(json);
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}
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@@ -40,7 +40,4 @@ public:
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h & static_cast<CBonusSystemNode&>(*this);
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h & static_cast<CBonusSystemNode&>(*this);
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h & static_cast<CCreatureSet&>(*this);
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h & static_cast<CCreatureSet&>(*this);
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}
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}
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protected:
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void writeJsonOptions(JsonNode & json) const override;
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void readJsonOptions(const JsonNode & json) override;
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};
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};
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@@ -25,6 +25,7 @@
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#include "../CTownHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CMap.h"
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#include "../mapping/CMap.h"
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#include "CGTownInstance.h"
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#include "CGTownInstance.h"
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#include "../serializer/JsonSerializeFormat.h"
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///helpers
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///helpers
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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@@ -1470,29 +1471,28 @@ bool CGHeroInstance::hasVisions(const CGObjectInstance * target, const int subty
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return (distance < visionsRange) && (target->pos.z == pos.z);
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return (distance < visionsRange) && (target->pos.z == pos.z);
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}
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}
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void CGHeroInstance::writeJsonOptions(JsonNode& json) const
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void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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serializeJsonOwner(handler);
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if(handler.saving)
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{
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{
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if(type)
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if(type)
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{
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{
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json["type"].String() = type->identifier;
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handler.serializeString("type", type->identifier);
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}
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}
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else
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else
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{
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{
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json["type"].String() = VLC->heroh->heroes[subID]->identifier;
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auto temp = VLC->heroh->heroes[subID]->identifier;
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handler.serializeString("type", temp);
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}
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}
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CGObjectInstance::writeOwner(json);
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CCreatureSet::writeJson(json["army"]);
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CArtifactSet::writeJson(json["artifacts"]);
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}
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}
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else
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void CGHeroInstance::readJsonOptions(const JsonNode& json)
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{
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{
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if(ID == Obj::HERO || ID == Obj::PRISON)
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if(ID == Obj::HERO || ID == Obj::PRISON)
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{
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{
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auto typeName = json["type"].String();
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std::string typeName;
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handler.serializeString("type", typeName);
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", typeName);
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auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", typeName);
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@@ -1501,11 +1501,17 @@ void CGHeroInstance::readJsonOptions(const JsonNode& json)
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else
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else
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subID = 0; //fallback to Orrin, throw error instead?
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subID = 0; //fallback to Orrin, throw error instead?
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}
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}
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}
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CCreatureSet::serializeJson(handler, "army");
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CGObjectInstance::readOwner(json);
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{
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auto artifacts = handler.enterStruct("artifacts");
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if(handler.saving)
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CArtifactSet::writeJson(handler.getCurrent());
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else
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CArtifactSet::readJson(handler.getCurrent());
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}
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CCreatureSet::readJson(json["army"]);
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CArtifactSet::readJson(json["artifacts"]);
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}
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}
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bool CGHeroInstance::isMissionCritical() const
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bool CGHeroInstance::isMissionCritical() const
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@@ -251,8 +251,7 @@ public:
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std::string getObjectName() const override;
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std::string getObjectName() const override;
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protected:
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protected:
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void setPropertyDer(ui8 what, ui32 val) override;//synchr
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void setPropertyDer(ui8 what, ui32 val) override;//synchr
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void writeJsonOptions(JsonNode & json) const override;
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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void readJsonOptions(const JsonNode & json) override;
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private:
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private:
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void levelUpAutomatically();
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void levelUpAutomatically();
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@@ -19,6 +19,7 @@
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#include "../CGameState.h"
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#include "../CGameState.h"
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#include "../mapping/CMapDefines.h"
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#include "../mapping/CMapDefines.h"
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#include "../CPlayerState.h"
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#include "../CPlayerState.h"
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#include "../serializer/JsonSerializeFormat.h"
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std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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std::vector<int> CGTownInstance::universitySkills;
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std::vector<int> CGTownInstance::universitySkills;
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@@ -314,18 +315,11 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
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}
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}
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}
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}
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void CGDwelling::writeJsonOptions(JsonNode& json) const
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void CGDwelling::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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{
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//todo:CGDwelling::writeJsonOptions
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//todo: CGDwelling::serializeJsonOptions
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if(ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP)
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if(ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP)
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CGObjectInstance::writeOwner(json);
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serializeJsonOwner(handler);
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}
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void CGDwelling::readJsonOptions(const JsonNode& json)
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{
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//todo:CGDwelling::readJsonOptions
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if(ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP)
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CGObjectInstance::readOwner(json);
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}
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}
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int CGTownInstance::getSightRadius() const //returns sight distance
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int CGTownInstance::getSightRadius() const //returns sight distance
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@@ -1129,6 +1123,14 @@ void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResu
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}
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}
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}
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}
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void CGTownInstance::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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CGObjectInstance::serializeJsonOwner(handler);
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CCreatureSet::serializeJson(handler, "army");
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//todo: CGTownInstance::serializeJsonOptions
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}
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COPWBonus::COPWBonus (BuildingID index, CGTownInstance *TOWN)
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COPWBonus::COPWBonus (BuildingID index, CGTownInstance *TOWN)
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{
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{
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ID = index;
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ID = index;
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@@ -53,8 +53,7 @@ public:
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TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
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TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
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protected:
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protected:
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void writeJsonOptions(JsonNode & json) const override;
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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void readJsonOptions(const JsonNode & json) override;
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private:
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private:
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void initObj() override;
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void initObj() override;
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@@ -256,4 +255,5 @@ public:
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std::string getObjectName() const override;
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std::string getObjectName() const override;
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protected:
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protected:
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void setPropertyDer(ui8 what, ui32 val) override;
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void setPropertyDer(ui8 what, ui32 val) override;
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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};
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};
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@@ -24,6 +24,8 @@
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#include "CObjectClassesHandler.h"
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#include "CObjectClassesHandler.h"
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#include "CGTownInstance.h"
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#include "CGTownInstance.h"
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#include "../serializer/JsonSerializeFormat.h"
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IGameCallback * IObjectInterface::cb = nullptr;
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IGameCallback * IObjectInterface::cb = nullptr;
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///helpers
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///helpers
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@@ -331,64 +333,70 @@ bool CGObjectInstance::passableFor(PlayerColor color) const
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return false;
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return false;
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}
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}
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void CGObjectInstance::writeJson(JsonNode & json) const
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void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
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{
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{
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logGlobal->debugStream() <<"Save: [" << pos << "] " << id << " " << ID << " " << subID << " " << typeName << " " << subTypeName;
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if(handler.saving)
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{
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json.setType(JsonNode::DATA_STRUCT);
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handler.serializeString("type", typeName);
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json["type"].String() = typeName;
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handler.serializeString("subType", subTypeName);
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json["subType"].String() = subTypeName;
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json["x"].Float() = pos.x;
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json["y"].Float() = pos.y;
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json["l"].Float() = pos.z;
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appearance.writeJson(json["template"], false);
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writeJsonOptions(json["options"]);
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}
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}
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void CGObjectInstance::readJson(const JsonNode & json)
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handler.serializeNumeric("x", pos.x);
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handler.serializeNumeric("y", pos.y);
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handler.serializeNumeric("l", pos.z);
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|
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if(handler.saving)
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{
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{
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if(json.getType() != JsonNode::DATA_STRUCT)
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appearance.writeJson(handler.getCurrent()["template"], false);
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{
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logGlobal->error("Invalid object instance data");
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return;
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}
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}
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pos.x = json["x"].Float();
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else
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pos.y = json["y"].Float();
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{
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pos.z = json["l"].Float();
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appearance.readJson(handler.getCurrent()["template"], false);
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|
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appearance.readJson(json["template"], false);
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|
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readJsonOptions(json["options"]);
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}
|
}
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|
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void CGObjectInstance::writeJsonOptions(JsonNode & json) const
|
|
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{
|
{
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json.setType(JsonNode::DATA_STRUCT);
|
auto options = handler.enterStruct("options");
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|
serializeJsonOptions(handler);
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}
|
}
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|
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void CGObjectInstance::readJsonOptions(const JsonNode & json)
|
if(handler.saving && handler.getCurrent()["options"].isNull())
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{
|
{
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|
handler.getCurrent().Struct().erase("options");
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|
}
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}
|
}
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|
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void CGObjectInstance::writeOwner(JsonNode & json) const
|
void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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|
{
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|
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|
}
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|
|
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|
void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
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|
{
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|
std::string temp;
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|
|
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|
//todo: use enum serialize
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|
if(handler.saving)
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{
|
{
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if(tempOwner.isValidPlayer())
|
if(tempOwner.isValidPlayer())
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{
|
{
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json["owner"].String() = GameConstants::PLAYER_COLOR_NAMES[tempOwner.getNum()];
|
temp = GameConstants::PLAYER_COLOR_NAMES[tempOwner.getNum()];
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|
handler.serializeString("owner", temp);
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}
|
}
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}
|
}
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|
else
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void CGObjectInstance::readOwner(const JsonNode & json)
|
|
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{
|
{
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tempOwner = PlayerColor::NEUTRAL;//this method assumes that object is ownable
|
tempOwner = PlayerColor::NEUTRAL;//this method assumes that object is ownable
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if(json["owner"].getType() == JsonNode::DATA_STRING)
|
|
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|
handler.serializeString("owner", temp);
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|
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|
if(temp != "")
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{
|
{
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auto rawOwner = vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, json["owner"].String());
|
auto rawOwner = vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, temp);
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if(rawOwner >=0)
|
if(rawOwner >=0)
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tempOwner = PlayerColor(rawOwner);
|
tempOwner = PlayerColor(rawOwner);
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else
|
else
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logGlobal->errorStream() << "Invalid owner :" << json["owner"].String();
|
logGlobal->errorStream() << "Invalid owner :" << temp;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -21,6 +21,7 @@ class IGameCallback;
|
|||||||
class CGObjectInstance;
|
class CGObjectInstance;
|
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struct MetaString;
|
struct MetaString;
|
||||||
struct BattleResult;
|
struct BattleResult;
|
||||||
|
class JsonSerializeFormat;
|
||||||
|
|
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// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
||||||
// For now it's will be there till teleports code refactored and moved into own file
|
// For now it's will be there till teleports code refactored and moved into own file
|
||||||
@@ -186,10 +187,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
///Entry point of Json serialization
|
///Entry point of Json serialization
|
||||||
void writeJson(JsonNode & json) const;
|
void serializeJson(JsonSerializeFormat & handler);
|
||||||
|
|
||||||
///Entry point of Json de-serialization
|
|
||||||
void readJson(const JsonNode & json);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// virtual method that allows synchronously update object state on server and all clients
|
/// virtual method that allows synchronously update object state on server and all clients
|
||||||
@@ -198,16 +196,11 @@ protected:
|
|||||||
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
||||||
void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
|
void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
|
||||||
|
|
||||||
///Saves object-type specific options
|
///Serialize object-type specific options
|
||||||
///(!) do not forget to call inherited method first when overriding
|
virtual void serializeJsonOptions(JsonSerializeFormat & handler);
|
||||||
virtual void writeJsonOptions(JsonNode & json) const;
|
|
||||||
|
|
||||||
///Loads object-type specific options
|
void serializeJsonOwner(JsonSerializeFormat & handler);
|
||||||
///(!) do not forget to call inherited method first when overriding
|
|
||||||
virtual void readJsonOptions(const JsonNode & json);
|
|
||||||
|
|
||||||
void writeOwner(JsonNode & json) const;
|
|
||||||
void readOwner(const JsonNode & json);
|
|
||||||
private:
|
private:
|
||||||
mutable std::string stringId;///<alternate id, dynamically generated, do not serialize
|
mutable std::string stringId;///<alternate id, dynamically generated, do not serialize
|
||||||
};
|
};
|
||||||
|
@@ -23,6 +23,7 @@
|
|||||||
#include "../CGameState.h"
|
#include "../CGameState.h"
|
||||||
#include "../mapping/CMap.h"
|
#include "../mapping/CMap.h"
|
||||||
#include "../CPlayerState.h"
|
#include "../CPlayerState.h"
|
||||||
|
#include "../serializer/JsonSerializeFormat.h"
|
||||||
|
|
||||||
std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
|
std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
|
||||||
ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
|
ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
|
||||||
@@ -593,59 +594,60 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static const std::string CHARACTER_JSON [] =
|
static const std::vector<std::string> CHARACTER_JSON =
|
||||||
{
|
{
|
||||||
"compliant", "friendly", "aggressive", "hostile", "savage"
|
"compliant", "friendly", "aggressive", "hostile", "savage"
|
||||||
};
|
};
|
||||||
|
|
||||||
void CGCreature::writeJsonOptions(JsonNode& json) const
|
void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
assert(vstd::iswithin(character, 0, 4));
|
handler.serializeNumericEnum("character", CHARACTER_JSON, (si8)0, character);
|
||||||
json["character"].String() = CHARACTER_JSON[character];
|
|
||||||
|
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
if(hasStackAtSlot(SlotID(0)))
|
if(hasStackAtSlot(SlotID(0)))
|
||||||
{
|
{
|
||||||
const auto & sta = getStack(SlotID(0));
|
si32 amount = getStack(SlotID(0)).count;
|
||||||
json["amount"].Float() = sta.count;
|
handler.serializeNumeric("amount", amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
json["noGrowing"].Bool() = notGrowingTeam;
|
|
||||||
json["neverFlees"].Bool() = neverFlees;
|
|
||||||
json["rewardMessage"].String() = message;
|
|
||||||
json["rewardArtifact"].String() = (gainedArtifact == ArtifactID(ArtifactID::NONE) ? "" : gainedArtifact.toArtifact()->identifier);
|
|
||||||
|
|
||||||
if(resources.nonZero())
|
if(resources.nonZero())
|
||||||
{
|
{
|
||||||
for(size_t idx = 0; idx < resources.size(); idx++)
|
for(size_t idx = 0; idx < resources.size(); idx++)
|
||||||
json["rewardResources"][GameConstants::RESOURCE_NAMES[idx]].Float() = resources[idx];
|
handler.getCurrent()["rewardResources"][GameConstants::RESOURCE_NAMES[idx]].Float() = resources[idx];
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGCreature::readJsonOptions(const JsonNode& json)
|
auto tmp = (gainedArtifact == ArtifactID(ArtifactID::NONE) ? "" : gainedArtifact.toArtifact()->identifier);
|
||||||
|
handler.serializeString("rewardArtifact", tmp);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
character = vstd::find_pos(CHARACTER_JSON,json["character"].String());
|
si32 amount = 0;
|
||||||
vstd::amin(character, 0);
|
handler.serializeNumeric("amount", amount);
|
||||||
|
|
||||||
auto hlp = new CStackInstance();
|
auto hlp = new CStackInstance();
|
||||||
hlp->count = json["amount"].Float();
|
hlp->count = amount;
|
||||||
//type will be set during initialization
|
//type will be set during initialization
|
||||||
putStack(SlotID(0), hlp);
|
putStack(SlotID(0), hlp);
|
||||||
|
|
||||||
notGrowingTeam = json["noGrowing"].Bool();
|
|
||||||
neverFlees = json["neverFlees"].Bool();
|
|
||||||
message = json["rewardMessage"].String();
|
|
||||||
|
|
||||||
gainedArtifact = ArtifactID(ArtifactID::NONE);
|
|
||||||
|
|
||||||
if(json["rewardArtifact"].String() != "")
|
|
||||||
{
|
{
|
||||||
auto artid = VLC->modh->identifiers.getIdentifier("core", "artifact", json["rewardArtifact"].String());
|
TResources tmp(handler.getCurrent()["rewardResources"]);
|
||||||
|
std::swap(tmp,resources);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
gainedArtifact = ArtifactID(ArtifactID::NONE);
|
||||||
|
std::string tmp;
|
||||||
|
handler.serializeString("rewardArtifact", tmp);
|
||||||
|
|
||||||
|
if(tmp != "")
|
||||||
|
{
|
||||||
|
auto artid = VLC->modh->identifiers.getIdentifier("core", "artifact", tmp);
|
||||||
if(artid)
|
if(artid)
|
||||||
gainedArtifact = ArtifactID(artid.get());
|
gainedArtifact = ArtifactID(artid.get());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
TResources tmp(json["rewardResources"]);
|
}
|
||||||
std::swap(tmp,resources);
|
handler.serializeBool("noGrowing", notGrowingTeam);
|
||||||
|
handler.serializeBool("neverFlees", neverFlees);
|
||||||
|
handler.serializeString("rewardMessage", message);
|
||||||
}
|
}
|
||||||
|
|
||||||
//CGMine
|
//CGMine
|
||||||
@@ -790,14 +792,18 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
|
|||||||
cb->startBattleI(hero, this);
|
cb->startBattleI(hero, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGMine::writeJsonOptions(JsonNode & json) const
|
void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
CCreatureSet::writeJson(json["army"]);
|
CCreatureSet::serializeJson(handler, "army");
|
||||||
|
|
||||||
if(isAbandoned())
|
if(isAbandoned())
|
||||||
{
|
{
|
||||||
JsonNode & node = json["possibleResources"];
|
auto possibleResources = handler.enterStruct("possibleResources");
|
||||||
|
|
||||||
|
JsonNode & node = handler.getCurrent();
|
||||||
|
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||||
if(tempOwner.getNum() & 1<<i)
|
if(tempOwner.getNum() & 1<<i)
|
||||||
{
|
{
|
||||||
@@ -808,18 +814,6 @@ void CGMine::writeJsonOptions(JsonNode & json) const
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CGObjectInstance::writeOwner(json);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGMine::readJsonOptions(const JsonNode & json)
|
|
||||||
{
|
|
||||||
CCreatureSet::readJson(json["army"]);
|
|
||||||
|
|
||||||
if(isAbandoned())
|
|
||||||
{
|
|
||||||
const JsonNode & node = json["possibleResources"];
|
|
||||||
|
|
||||||
std::set<int> possibleResources;
|
std::set<int> possibleResources;
|
||||||
|
|
||||||
if(node.Vector().size() == 0)
|
if(node.Vector().size() == 0)
|
||||||
@@ -848,13 +842,13 @@ void CGMine::readJsonOptions(const JsonNode & json)
|
|||||||
tempOwner = PlayerColor(tmp);
|
tempOwner = PlayerColor(tmp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CGObjectInstance::readOwner(json);
|
serializeJsonOwner(handler);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
std::string CGResource::getHoverText(PlayerColor player) const
|
std::string CGResource::getHoverText(PlayerColor player) const
|
||||||
{
|
{
|
||||||
return VLC->generaltexth->restypes[subID];
|
return VLC->generaltexth->restypes[subID];
|
||||||
@@ -939,18 +933,11 @@ void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
|
|||||||
cb->startBattleI(hero, this);
|
cb->startBattleI(hero, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGResource::writeJsonOptions(JsonNode& json) const
|
void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
CCreatureSet::writeJson(json["guards"]);
|
CCreatureSet::serializeJson(handler, "guards");
|
||||||
json["amount"].Float() = amount;
|
handler.serializeNumeric("amount", amount);
|
||||||
json["guardMessage"].String() = message;
|
handler.serializeString("guardMessage", message);
|
||||||
}
|
|
||||||
|
|
||||||
void CGResource::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
CCreatureSet::readJson(json["guards"]);
|
|
||||||
amount = json["amount"].Float();
|
|
||||||
message = json["guardMessage"].String();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CGTeleport::CGTeleport() :
|
CGTeleport::CGTeleport() :
|
||||||
@@ -1439,25 +1426,21 @@ void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
|
|||||||
cb->startBattleI(hero, this);
|
cb->startBattleI(hero, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGArtifact::writeJsonOptions(JsonNode& json) const
|
void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
CCreatureSet::writeJson(json["guards"]);
|
handler.serializeString("guardMessage", message);
|
||||||
json["guardMessage"].String() = message;
|
CCreatureSet::serializeJson(handler, "guards");
|
||||||
if(ID == Obj::SPELL_SCROLL)
|
|
||||||
|
if(handler.saving && ID == Obj::SPELL_SCROLL)
|
||||||
{
|
{
|
||||||
const Bonus * b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
|
const Bonus * b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
|
||||||
SpellID spellId(b->subtype);
|
SpellID spellId(b->subtype);
|
||||||
|
|
||||||
json["spell"].String() = SpellID(b->subtype).toSpell()->identifier;
|
std::string spell = SpellID(b->subtype).toSpell()->identifier;
|
||||||
|
handler.serializeString("spell", spell);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGArtifact::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
CCreatureSet::readJson(json["guards"]);
|
|
||||||
message = json["guardMessage"].String();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGWitchHut::initObj()
|
void CGWitchHut::initObj()
|
||||||
{
|
{
|
||||||
if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
|
if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
|
||||||
@@ -1515,17 +1498,11 @@ std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
|
|||||||
return hoverName;
|
return hoverName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGWitchHut::writeJsonOptions(JsonNode& json) const
|
void CGWitchHut::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
|
//todo:CGWitchHut::serializeJsonOptions
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGWitchHut::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
||||||
{
|
{
|
||||||
int message;
|
int message;
|
||||||
@@ -1665,23 +1642,9 @@ std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
|
|||||||
return hoverName;
|
return hoverName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGShrine::writeJsonOptions(JsonNode& json) const
|
void CGShrine::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
if(spell != SpellID::NONE)
|
handler.serializeId("spell", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, SpellID(SpellID::NONE), spell);
|
||||||
{
|
|
||||||
json["spell"].String() = spell.toSpell()->identifier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGShrine::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
spell = SpellID::NONE;
|
|
||||||
if(json["spell"].String() != "")
|
|
||||||
{
|
|
||||||
auto raw = VLC->modh->identifiers.getIdentifier("core", "spell",json["spell"].String());
|
|
||||||
if(raw)
|
|
||||||
spell = SpellID(raw.get());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGSignBottle::initObj()
|
void CGSignBottle::initObj()
|
||||||
@@ -1710,14 +1673,9 @@ void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|||||||
cb->removeObject(this);
|
cb->removeObject(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGSignBottle::writeJsonOptions(JsonNode& json) const
|
void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
json["text"].String() = message;
|
handler.serializeString("text", message);
|
||||||
}
|
|
||||||
|
|
||||||
void CGSignBottle::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
message = json["text"].String();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
||||||
@@ -1793,7 +1751,10 @@ void CGScholar::initObj()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGScholar::writeJsonOptions(JsonNode& json) const
|
void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
|
{
|
||||||
|
JsonNode& json = handler.getCurrent();
|
||||||
|
if(handler.saving)
|
||||||
{
|
{
|
||||||
switch(bonusType)
|
switch(bonusType)
|
||||||
{
|
{
|
||||||
@@ -1810,8 +1771,7 @@ void CGScholar::writeJsonOptions(JsonNode& json) const
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
void CGScholar::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
{
|
||||||
bonusType = RANDOM;
|
bonusType = RANDOM;
|
||||||
if(json["rewardPrimSkill"].String() != "")
|
if(json["rewardPrimSkill"].String() != "")
|
||||||
@@ -1842,6 +1802,7 @@ void CGScholar::readJsonOptions(const JsonNode& json)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
||||||
{
|
{
|
||||||
@@ -1879,18 +1840,11 @@ void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &
|
|||||||
onHeroVisit(hero);
|
onHeroVisit(hero);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGGarrison::writeJsonOptions(JsonNode& json) const
|
void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
CCreatureSet::writeJson(json["army"]);
|
handler.serializeBool("removableUnits", removableUnits);
|
||||||
CGObjectInstance::writeOwner(json);
|
serializeJsonOwner(handler);
|
||||||
json["removableUnits"].Bool() = removableUnits;
|
CCreatureSet::serializeJson(handler, "army");
|
||||||
}
|
|
||||||
|
|
||||||
void CGGarrison::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
CCreatureSet::readJson(json["army"]);
|
|
||||||
CGObjectInstance::readOwner(json);
|
|
||||||
removableUnits = json["removableUnits"].Bool();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGMagi::initObj()
|
void CGMagi::initObj()
|
||||||
@@ -2030,14 +1984,9 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGShipyard::writeJsonOptions(JsonNode& json) const
|
void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
CGObjectInstance::writeOwner(json);
|
serializeJsonOwner(handler);
|
||||||
}
|
|
||||||
|
|
||||||
void CGShipyard::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
CGObjectInstance::readOwner(json);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||||
@@ -2222,12 +2171,7 @@ void CGLighthouse::giveBonusTo( PlayerColor player ) const
|
|||||||
cb->sendAndApply(&gb);
|
cb->sendAndApply(&gb);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGLighthouse::writeJsonOptions(JsonNode& json) const
|
void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||||
{
|
{
|
||||||
CGObjectInstance::writeOwner(json);
|
serializeJsonOwner(handler);
|
||||||
}
|
|
||||||
|
|
||||||
void CGLighthouse::readJsonOptions(const JsonNode& json)
|
|
||||||
{
|
|
||||||
CGObjectInstance::readOwner(json);
|
|
||||||
}
|
}
|
||||||
|
@@ -86,11 +86,9 @@ public:
|
|||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void setPropertyDer(ui8 what, ui32 val) override;
|
void setPropertyDer(ui8 what, ui32 val) override;
|
||||||
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
|
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void fight(const CGHeroInstance *h) const;
|
void fight(const CGHeroInstance *h) const;
|
||||||
void flee( const CGHeroInstance * h ) const;
|
void flee( const CGHeroInstance * h ) const;
|
||||||
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
||||||
@@ -101,7 +99,6 @@ private:
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -116,8 +113,7 @@ public:
|
|||||||
h & message;
|
h & message;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGWitchHut : public CPlayersVisited
|
class DLL_LINKAGE CGWitchHut : public CPlayersVisited
|
||||||
@@ -136,8 +132,7 @@ public:
|
|||||||
h & allowedAbilities & ability;
|
h & allowedAbilities & ability;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGScholar : public CGObjectInstance
|
class DLL_LINKAGE CGScholar : public CGObjectInstance
|
||||||
@@ -156,8 +151,7 @@ public:
|
|||||||
h & bonusType & bonusID;
|
h & bonusType & bonusID;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGGarrison : public CArmedInstance
|
class DLL_LINKAGE CGGarrison : public CArmedInstance
|
||||||
@@ -175,8 +169,7 @@ public:
|
|||||||
h & removableUnits;
|
h & removableUnits;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGArtifact : public CArmedInstance
|
class DLL_LINKAGE CGArtifact : public CArmedInstance
|
||||||
@@ -202,8 +195,7 @@ public:
|
|||||||
h & message & storedArtifact;
|
h & message & storedArtifact;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGResource : public CArmedInstance
|
class DLL_LINKAGE CGResource : public CArmedInstance
|
||||||
@@ -227,8 +219,7 @@ public:
|
|||||||
h & amount & message;
|
h & amount & message;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGShrine : public CPlayersVisited
|
class DLL_LINKAGE CGShrine : public CPlayersVisited
|
||||||
@@ -246,8 +237,7 @@ public:
|
|||||||
h & spell;
|
h & spell;
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGMine : public CArmedInstance
|
class DLL_LINKAGE CGMine : public CArmedInstance
|
||||||
@@ -277,8 +267,7 @@ public:
|
|||||||
}
|
}
|
||||||
ui32 defaultResProduction();
|
ui32 defaultResProduction();
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DLL_LINKAGE TeleportChannel
|
struct DLL_LINKAGE TeleportChannel
|
||||||
@@ -444,8 +433,7 @@ public:
|
|||||||
h & static_cast<IShipyard&>(*this);
|
h & static_cast<IShipyard&>(*this);
|
||||||
}
|
}
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGMagi : public CGObjectInstance
|
class DLL_LINKAGE CGMagi : public CGObjectInstance
|
||||||
@@ -462,8 +450,6 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class DLL_LINKAGE CCartographer : public CPlayersVisited
|
class DLL_LINKAGE CCartographer : public CPlayersVisited
|
||||||
{
|
{
|
||||||
///behaviour varies depending on surface and floor
|
///behaviour varies depending on surface and floor
|
||||||
@@ -515,6 +501,5 @@ public:
|
|||||||
}
|
}
|
||||||
void giveBonusTo( PlayerColor player ) const;
|
void giveBonusTo( PlayerColor player ) const;
|
||||||
protected:
|
protected:
|
||||||
void writeJsonOptions(JsonNode & json) const override;
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
void readJsonOptions(const JsonNode & json) override;
|
|
||||||
};
|
};
|
||||||
|
@@ -525,7 +525,7 @@ std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
|
|||||||
return std::move(result);
|
return std::move(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
const JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
|
JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
|
||||||
{
|
{
|
||||||
ResourceID resource(archiveFilename, EResType::TEXT);
|
ResourceID resource(archiveFilename, EResType::TEXT);
|
||||||
|
|
||||||
@@ -747,7 +747,7 @@ void CMapLoaderJson::readTerrain()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, const JsonMap::value_type& json):
|
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
|
||||||
owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second), internalId(extractNumber(jsonKey, '_'))
|
owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second), internalId(extractNumber(jsonKey, '_'))
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -797,7 +797,9 @@ void CMapLoaderJson::MapObjectLoader::configure()
|
|||||||
if(nullptr == instance)
|
if(nullptr == instance)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
instance->readJson(configuration);
|
JsonDeserializer handler(configuration);
|
||||||
|
|
||||||
|
instance->serializeJson(handler);
|
||||||
|
|
||||||
if(instance->ID == Obj::TOWN)
|
if(instance->ID == Obj::TOWN)
|
||||||
{
|
{
|
||||||
@@ -841,10 +843,10 @@ void CMapLoaderJson::readObjects()
|
|||||||
|
|
||||||
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
|
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
|
||||||
|
|
||||||
const JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
|
JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
|
||||||
|
|
||||||
//get raw data
|
//get raw data
|
||||||
for(const auto & p : data.Struct())
|
for(auto & p : data.Struct())
|
||||||
loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
|
loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
|
||||||
|
|
||||||
auto sortInfos = [](const std::unique_ptr<MapObjectLoader> & lhs, const std::unique_ptr<MapObjectLoader> & rhs) -> bool
|
auto sortInfos = [](const std::unique_ptr<MapObjectLoader> & lhs, const std::unique_ptr<MapObjectLoader> & rhs) -> bool
|
||||||
@@ -993,8 +995,14 @@ void CMapSaverJson::writeObjects()
|
|||||||
{
|
{
|
||||||
JsonNode data(JsonNode::DATA_STRUCT);
|
JsonNode data(JsonNode::DATA_STRUCT);
|
||||||
|
|
||||||
for(const CGObjectInstance * obj : map->objects)
|
JsonSerializer handler(data);
|
||||||
obj->writeJson(data[obj->getStringId()]);
|
|
||||||
|
for(CGObjectInstance * obj : map->objects)
|
||||||
|
{
|
||||||
|
auto temp = handler.enterStruct(obj->getStringId());
|
||||||
|
|
||||||
|
obj->serializeJson(handler);
|
||||||
|
}
|
||||||
|
|
||||||
if(map->grailPos.valid())
|
if(map->grailPos.valid())
|
||||||
{
|
{
|
||||||
@@ -1010,7 +1018,6 @@ void CMapSaverJson::writeObjects()
|
|||||||
std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
|
std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
|
||||||
|
|
||||||
data[grailId] = grail;
|
data[grailId] = grail;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
addToArchive(data, OBJECTS_FILE_NAME);
|
addToArchive(data, OBJECTS_FILE_NAME);
|
||||||
|
@@ -159,12 +159,12 @@ private:
|
|||||||
|
|
||||||
struct MapObjectLoader
|
struct MapObjectLoader
|
||||||
{
|
{
|
||||||
MapObjectLoader(CMapLoaderJson * _owner, const JsonMap::value_type & json);
|
MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json);
|
||||||
CMapLoaderJson * owner;
|
CMapLoaderJson * owner;
|
||||||
CGObjectInstance * instance;
|
CGObjectInstance * instance;
|
||||||
ObjectInstanceID id;
|
ObjectInstanceID id;
|
||||||
std::string jsonKey;//full id defined by map creator
|
std::string jsonKey;//full id defined by map creator
|
||||||
const JsonNode & configuration;
|
JsonNode & configuration;
|
||||||
si32 internalId;//unique part of id defined by map creator (also = quest identifier)
|
si32 internalId;//unique part of id defined by map creator (also = quest identifier)
|
||||||
///constructs object (without configuration)
|
///constructs object (without configuration)
|
||||||
void construct();
|
void construct();
|
||||||
@@ -197,7 +197,7 @@ private:
|
|||||||
*/
|
*/
|
||||||
void readObjects();
|
void readObjects();
|
||||||
|
|
||||||
const JsonNode getFromArchive(const std::string & archiveFilename);
|
JsonNode getFromArchive(const std::string & archiveFilename);
|
||||||
|
|
||||||
CInputStream * buffer;
|
CInputStream * buffer;
|
||||||
std::shared_ptr<CIOApi> ioApi;
|
std::shared_ptr<CIOApi> ioApi;
|
||||||
|
@@ -48,6 +48,24 @@ void JsonDeserializer::serializeIntEnum(const std::string & fieldName, const std
|
|||||||
value = rawValue;
|
value = rawValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void JsonDeserializer::serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value)
|
||||||
|
{
|
||||||
|
std::string identifier;
|
||||||
|
serializeString(fieldName, identifier);
|
||||||
|
|
||||||
|
if(identifier == "")
|
||||||
|
{
|
||||||
|
value = defaultValue;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
si32 rawId = decoder(identifier);
|
||||||
|
if(rawId >= 0)
|
||||||
|
value = rawId;
|
||||||
|
else
|
||||||
|
value = defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
void JsonDeserializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||||
{
|
{
|
||||||
const JsonNode & field = current->operator[](fieldName);
|
const JsonNode & field = current->operator[](fieldName);
|
||||||
|
@@ -27,4 +27,5 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
void serializeFloat(const std::string & fieldName, double & value) override;
|
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||||
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||||
|
void serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value) override;
|
||||||
};
|
};
|
||||||
|
@@ -98,6 +98,16 @@ public:
|
|||||||
|
|
||||||
virtual void serializeString(const std::string & fieldName, std::string & value) = 0;
|
virtual void serializeString(const std::string & fieldName, std::string & value) = 0;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void serializeId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const T & defaultValue, T & value)
|
||||||
|
{
|
||||||
|
const si32 tempDefault = defaultValue.num;
|
||||||
|
si32 tempValue = value.num;
|
||||||
|
serializeIntId(fieldName, decoder, encoder, tempDefault, tempValue);
|
||||||
|
if(!saving)
|
||||||
|
value = T(tempValue);
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
JsonNode * root;
|
JsonNode * root;
|
||||||
JsonNode * current;
|
JsonNode * current;
|
||||||
@@ -107,6 +117,8 @@ protected:
|
|||||||
virtual void serializeFloat(const std::string & fieldName, double & value) = 0;
|
virtual void serializeFloat(const std::string & fieldName, double & value) = 0;
|
||||||
|
|
||||||
virtual void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) = 0;
|
virtual void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) = 0;
|
||||||
|
|
||||||
|
virtual void serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value) = 0;
|
||||||
private:
|
private:
|
||||||
friend class JsonStructSerializer;
|
friend class JsonStructSerializer;
|
||||||
};
|
};
|
||||||
|
@@ -40,6 +40,15 @@ void JsonSerializer::serializeIntEnum(const std::string & fieldName, const std::
|
|||||||
current->operator[](fieldName).String() = enumMap.at(value);
|
current->operator[](fieldName).String() = enumMap.at(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void JsonSerializer::serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32& value)
|
||||||
|
{
|
||||||
|
if(defaultValue == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::string identifier = encoder(value);
|
||||||
|
serializeString(fieldName, identifier);
|
||||||
|
}
|
||||||
|
|
||||||
void JsonSerializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
void JsonSerializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
|
||||||
{
|
{
|
||||||
assert(standard.size() == value.size());
|
assert(standard.size() == value.size());
|
||||||
|
@@ -27,4 +27,5 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
void serializeFloat(const std::string & fieldName, double & value) override;
|
void serializeFloat(const std::string & fieldName, double & value) override;
|
||||||
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
void serializeIntEnum(const std::string & fieldName, const std::vector<std::string> & enumMap, const si32 defaultValue, si32 & value) override;
|
||||||
|
void serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value) override;
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user