mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Workaround for Seer Hut offset. They seem to work fine now.
This commit is contained in:
@ -1246,6 +1246,8 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
for (auto treasure : treasures)
|
||||
{
|
||||
int3 visitableOffset = treasure.second->getVisitableOffset();
|
||||
if (treasure.second->ID == Obj::SEER_HUT) //FIXME: find generic solution or figure out why Seer Hut doesn't behave correctly
|
||||
visitableOffset.x += 1;
|
||||
placeObject(gen, treasure.second, treasure.first + visitableOffset);
|
||||
}
|
||||
if (addMonster(gen, guardPos, currentValue, false))
|
||||
|
Reference in New Issue
Block a user