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Formatting and cleanup
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365f552fa1
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@ -8,12 +8,10 @@
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*
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*/
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#include "StdInc.h"
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#include "ClientCommandManager.h"
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#include "Client.h"
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#include "adventureMap/CInGameConsole.h"
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#include "adventureMap/CAdventureMapInterface.h"
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#include "CPlayerInterface.h"
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#include "PlayerLocalState.h"
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#include "CServerHandler.h"
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@ -117,13 +117,13 @@ const CGTownInstance * PlayerLocalState::getCurrentTown() const
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const CArmedInstance * PlayerLocalState::getCurrentArmy() const
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{
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if (currentSelection)
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if(currentSelection)
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return dynamic_cast<const CArmedInstance *>(currentSelection);
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else
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return nullptr;
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}
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void PlayerLocalState::setSelection(const CArmedInstance *selection)
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void PlayerLocalState::setSelection(const CArmedInstance * selection)
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{
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currentSelection = selection;
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}
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@ -133,7 +133,7 @@ bool PlayerLocalState::isHeroSleeping(const CGHeroInstance * hero) const
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return vstd::contains(sleepingHeroes, hero);
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}
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void PlayerLocalState::setHeroAsleep(const CGHeroInstance *hero)
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void PlayerLocalState::setHeroAsleep(const CGHeroInstance * hero)
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{
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assert(hero);
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assert(vstd::contains(wanderingHeroes, hero));
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@ -158,7 +158,7 @@ const std::vector<const CGHeroInstance *> & PlayerLocalState::getWanderingHeroes
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const CGHeroInstance * PlayerLocalState::getWanderingHero(size_t index)
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{
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if (index < wanderingHeroes.size())
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if(index < wanderingHeroes.size())
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return wanderingHeroes[index];
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return nullptr;
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}
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@ -185,7 +185,7 @@ const std::vector<const CGTownInstance *> & PlayerLocalState::getOwnedTowns()
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const CGTownInstance * PlayerLocalState::getOwnedTown(size_t index)
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{
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if (index < ownedTowns.size())
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if(index < ownedTowns.size())
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return ownedTowns[index];
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return nullptr;
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}
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@ -34,9 +34,9 @@ class PlayerLocalState
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std::vector<const CGHeroInstance *> wanderingHeroes; //our heroes on the adventure map (not the garrisoned ones)
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std::vector<const CGTownInstance *> ownedTowns; //our towns on the adventure map
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void saveHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void loadHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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public:
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struct SpellbookLastSetting
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{
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@ -46,7 +46,8 @@ public:
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int spellbookLastTabBattle = 4;
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int spellbookLastTabAdvmap = 4;
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template <typename Handler> void serialize( Handler &h, const int version )
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template<typename Handler>
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void serialize(Handler & h, const int version)
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{
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h & spellbookLastPageBattle;
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h & spellbokLastPageAdvmap;
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@ -71,15 +72,15 @@ public:
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void addWanderingHero(const CGHeroInstance * hero);
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void removeWanderingHero(const CGHeroInstance * hero);
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void setPath(const CGHeroInstance *h, const CGPath & path);
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bool setPath(const CGHeroInstance *h, const int3 & destination);
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void setPath(const CGHeroInstance * h, const CGPath & path);
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bool setPath(const CGHeroInstance * h, const int3 & destination);
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const CGPath & getPath(const CGHeroInstance *h) const;
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bool hasPath(const CGHeroInstance *h) const;
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const CGPath & getPath(const CGHeroInstance * h) const;
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bool hasPath(const CGHeroInstance * h) const;
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void removeLastNode(const CGHeroInstance *h);
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void erasePath(const CGHeroInstance *h);
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void verifyPath(const CGHeroInstance *h);
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void removeLastNode(const CGHeroInstance * h);
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void erasePath(const CGHeroInstance * h);
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void verifyPath(const CGHeroInstance * h);
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/// Returns currently selected object
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const CGHeroInstance * getCurrentHero() const;
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@ -87,10 +88,10 @@ public:
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const CArmedInstance * getCurrentArmy() const;
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/// Changes currently selected object
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void setSelection(const CArmedInstance *selection);
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void setSelection(const CArmedInstance * selection);
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template <typename Handler>
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void serialize( Handler &h, int version )
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template<typename Handler>
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void serialize(Handler & h, int version)
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{
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//WARNING: this code is broken and not used. See CClient::loadGame
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std::map<const CGHeroInstance *, int3> pathsMap; //hero -> dest
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@ -27,7 +27,6 @@
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../lobby/CSavingScreen.h"
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#include "../render/CAnimation.h"
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@ -48,9 +47,6 @@
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/TerrainHandler.h"
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#include <SDL_keycode.h>
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#define ADVOPT (conf.go()->ac)
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@ -11,8 +11,6 @@
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#include "StdInc.h"
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#include "CAdventureOptions.h"
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#include "CAdventureMapInterface.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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@ -16,7 +16,6 @@
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../ClientCommandManager.h"
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#include "../adventureMap/CAdventureMapInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Colors.h"
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@ -18,7 +18,6 @@
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../adventureMap/CAdventureMapInterface.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/Point.h"
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