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Use enum instead of mix of bool's and int's for tile reveal

This commit is contained in:
Ivan Savenko
2023-10-04 15:31:42 +03:00
parent 98fd939ed6
commit dd841bdaa7
16 changed files with 55 additions and 58 deletions

View File

@ -939,7 +939,7 @@ void CGameState::initFogOfWar()
if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object
std::unordered_set<int3> tiles;
getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), obj->tempOwner, 1);
getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::HIDDEN, obj->tempOwner);
for(const int3 & tile : tiles)
{
(*elem.second.fogOfWarMap)[tile.z][tile.x][tile.y] = 1;