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Use enum instead of mix of bool's and int's for tile reveal
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@ -939,7 +939,7 @@ void CGameState::initFogOfWar()
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if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object
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std::unordered_set<int3> tiles;
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getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), obj->tempOwner, 1);
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getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::HIDDEN, obj->tempOwner);
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for(const int3 & tile : tiles)
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{
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(*elem.second.fogOfWarMap)[tile.z][tile.x][tile.y] = 1;
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