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Try to enable air/land movement

This commit is contained in:
nordsoft
2023-04-18 17:36:42 +04:00
parent d83566bc74
commit ddcdfb643a
4 changed files with 24 additions and 11 deletions

View File

@@ -2264,7 +2264,9 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
const int3 guardPos = gs->guardingCreaturePosition(hmpos);
const bool embarking = !h->boat && !t.visitableObjects.empty() && t.visitableObjects.back()->ID == Obj::TRANSPORT;
const bool disembarking = h->boat && t.terType->isLand() && !t.blocked;
const bool disembarking = h->boat
&& (h->boat->layer == EPathfindingLayer::SAIL && t.terType->isLand())
&& !t.blocked;
//result structure for start - movement failed, no move points used
TryMoveHero tmh;
@@ -2278,8 +2280,8 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
auto pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, h, PathfinderOptions());
auto ti = pathfinderHelper->getTurnInfo();
const bool canFly = pathfinderHelper->hasBonusOfType(Bonus::FLYING_MOVEMENT);
const bool canWalkOnSea = pathfinderHelper->hasBonusOfType(Bonus::WATER_WALKING);
const bool canFly = pathfinderHelper->hasBonusOfType(Bonus::FLYING_MOVEMENT) || (h->boat && h->boat->layer == EPathfindingLayer::AIR);
const bool canWalkOnSea = pathfinderHelper->hasBonusOfType(Bonus::WATER_WALKING) || (h->boat && h->boat->layer == EPathfindingLayer::WATER);
const int cost = pathfinderHelper->getMovementCost(h->visitablePos(), hmpos, nullptr, nullptr, h->movement);
//it's a rock or blocked and not visitable tile