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https://github.com/vcmi/vcmi.git
synced 2025-02-15 13:33:36 +02:00
forgot to fix line endings and one file
This commit is contained in:
parent
eefdd686de
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ddd0786739
@ -51,7 +51,7 @@ CHeroWindow::CHeroWindow(int playerColor):
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pos.w = background->w;
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curBack = NULL;
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curHero = NULL;
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char bufor[400];
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char bufor[400];
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artifs = new CArtifactsOfHero(pos);
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artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
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@ -95,15 +95,15 @@ CHeroWindow::CHeroWindow(int playerColor):
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primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
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primSkillAreas[v]->type = v;
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primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
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primSkillAreas[v]->baseType = 0;
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primSkillAreas[v]->baseType = 0;
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sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[v].c_str());
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primSkillAreas[v]->hoverText = std::string(bufor);
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}
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}
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specArea = new LRClickableAreaWText();
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specArea->pos = genRect(42, 136, pos.x+83, pos.y + 188);
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specArea->hoverText = CGI->generaltexth->heroscrn[27];
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specArea->hoverText = CGI->generaltexth->heroscrn[27];
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expArea = new LRClickableAreaWText();
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expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
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@ -162,7 +162,7 @@ CHeroWindow::~CHeroWindow()
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delete portraitArea;
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delete expArea;
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delete luck;
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delete morale;
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delete morale;
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delete specArea;
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delete spellPointsArea;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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@ -205,8 +205,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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//pos temporarily switched, restored later
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pos.x -= 65;
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pos.y -= 8;
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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gar2button->callback.clear();
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gar2button->callback2.clear();
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@ -254,7 +254,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
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//printing spell points
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sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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spellPointsArea->text = std::string(bufor);
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artifs->setHero(hero);
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@ -283,8 +283,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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morale->bonus = mrlv;
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morale->text = CGI->generaltexth->arraytxt[88];
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boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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if (!mrl.size())
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morale->text += CGI->generaltexth->arraytxt[108];
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if (!mrl.size())
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morale->text += CGI->generaltexth->arraytxt[108];
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else
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for(int it=0; it < mrl.size(); it++)
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morale->text += mrl[it].second;
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@ -299,8 +299,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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luck->bonus = mrlv;
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luck->text = CGI->generaltexth->arraytxt[62];
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boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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if (!mrl.size())
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luck->text += CGI->generaltexth->arraytxt[77];
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if (!mrl.size())
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luck->text += CGI->generaltexth->arraytxt[77];
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else
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for(int it=0; it < mrl.size(); it++)
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luck->text += mrl[it].second;
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@ -326,7 +326,7 @@ void CHeroWindow::activate()
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gar2button->activate();
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formations->activate();
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//gar4button->activate();
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portraitArea->activate();
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portraitArea->activate();
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specArea->activate();
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expArea->activate();
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spellPointsArea->activate();
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@ -360,7 +360,7 @@ void CHeroWindow::deactivate()
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dismissButton->deactivate();
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questlogButton->deactivate();
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gar2button->deactivate();
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formations->deactivate();
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formations->deactivate();
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specArea->deactivate();
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//gar4button->deactivate();
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portraitArea->deactivate();
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@ -508,7 +508,7 @@ void CHeroWindow::redrawCurBack()
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}
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//printing special ability
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blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
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blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 199, GEOR16, zwykly, curBack);
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@ -46,7 +46,7 @@ class CHeroWindow: public CWindowWithGarrison
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std::vector<LRClickableAreaWTextComp *> primSkillAreas;
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LRClickableAreaWText * expArea;
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LRClickableAreaWText * spellPointsArea;
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LRClickableAreaWTextComp * luck;
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LRClickableAreaWTextComp * luck;
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LRClickableAreaWText * specArea;//speciality
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LRClickableAreaWTextComp * morale;
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std::vector<LRClickableAreaWTextComp *> secSkillAreas;
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@ -2,6 +2,7 @@
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "../global.h"
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#include "CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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@ -10,10 +11,10 @@
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#include "SDL_Extensions.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../lib/NetPacks.h"
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@ -42,23 +43,23 @@ CDefEssential* CKingdomInterface::hall;
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CKingdomInterface::CKingdomInterface()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
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defActions = SHARE_POS | DISPOSE;
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PicCount = ADVOPT.overviewPics;
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size = ADVOPT.overviewSize;
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size = ADVOPT.overviewSize;
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pos.x = screen->w/2 - 400;
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pos.y = screen->h/2 - (68+58*size);
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heroPos = townPos = objPos = 0;
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state = 0;
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showHarrisoned = false;//set to true if you want to see garrisoned heroes
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heroPos = townPos = objPos = state = 0;
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bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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title = CDefHandler::giveDefEss("OVTITLE.DEF");
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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title = CDefHandler::giveDefEss("OVTITLE.DEF");
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
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@ -75,24 +76,16 @@ CKingdomInterface::CKingdomInterface()
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statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
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for (int i = 0; i<size; i++)
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blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
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for (size_t i=0; i<RESOURCE_QUANTITY; i++)
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incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
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heroes.resize(size);
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for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
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heroes[i] = new CHeroItem(i,this);
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towns.resize(size);
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for(size_t i=0;i<size;i++)
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towns[i] = new CTownItem(i,this);
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{
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heroes.push_back( new CHeroItem(i,this));
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towns.push_back( new CTownItem(i,this));
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}
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slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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//creating objects list
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ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
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733,4,"OVBUTN4.DEF");
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@ -108,6 +101,16 @@ CKingdomInterface::CKingdomInterface()
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733,size*116+2,"OVBUTN4.DEF");
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ObjBottom->bitmapOffset = 2;
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for (size_t i=0; i<SKILL_PER_HERO; i++)
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{
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incomes.push_back(new HoverableArea());//bottom panel with mines
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incomes[i]->pos = genRect(54,68,pos.x+20+i*80,pos.y+31+size*116);
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incomes[i]->hoverText = CGI->generaltexth->mines[i].first;
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}
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incomes[7]->pos.w = 136;
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incomes[7]->hoverText = CGI->generaltexth->allTexts[255];
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incomesVal+=0,0,0,0,0,0,0,0;//for mines images
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std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
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//format: (id,subID),image index
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#define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
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@ -121,15 +124,15 @@ CKingdomInterface::CKingdomInterface()
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INSERT_MAP (20,0) ,86));//Conflux
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INSERT_MAP (87,0) ,87));//Harbor
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#undef INSERT_MAP
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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{
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CGObjectInstance* obj = CGI->state->map->objects[i];//current object
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if (obj)
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{
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std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
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{
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std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
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{
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objList[obj->subID].first += 1;
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@ -140,9 +143,12 @@ CKingdomInterface::CKingdomInterface()
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objList[addObjects[curElm]].first += 1;
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objList[addObjects[curElm]].second = & obj->hoverName;
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}
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else if ( obj->ID == 53 )//TODO: abandoned mines
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incomesVal[obj->subID]+=1;
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}
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}
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}
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addObjects.clear();
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objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
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ObjList.resize(objSize);
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@ -151,6 +157,25 @@ CKingdomInterface::CKingdomInterface()
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ObjList[i] = new HoverableArea();
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ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
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}
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incomesVal[7] = incomesVal[6]*1000;//gold mines -> total income
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std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
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for(size_t i=0; i<heroes.size();i++)
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switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
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{
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case 1: //basic
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incomesVal[7] += 125;
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break;
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case 2: //advanced
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incomesVal[7] += 250;
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break;
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case 3: //expert
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incomesVal[7] += 500;
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break;
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}
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std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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for(size_t i=0; i<towns.size();i++)
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incomesVal[7] += towns[i]->dailyIncome();
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}
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void CKingdomInterface::moveObjectList(int newPos)
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@ -179,8 +204,8 @@ CKingdomInterface::~CKingdomInterface()
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delete slots;
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delete fort;
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delete hall;
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delete mines;
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delete objPics;
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delete mines;
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towns.clear();//deleting lists
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heroes.clear();
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@ -246,9 +271,15 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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for (size_t i=0; i<size; i++)
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heroes[i]->showAll(to);//show hero list
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}
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for (int i = 0; i<7; i++)
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blitAt(mines->ourImages[i].bitmap,pos.x + 20 + i*80,pos.y + 31+size*116,to);
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for(size_t i=0;i<incomes.size();i++)
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incomes[i]->show(to);//printing resource incomes
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{
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std::ostringstream oss;
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oss << incomesVal[i];
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CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,GEOR13,zwykly,to);
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}
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slider->showAll(to);
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if(screen->w != 800 || screen->h !=600)
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@ -412,112 +443,152 @@ void CKingdomInterface::sliderMoved(int newpos)
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}
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}
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CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner)
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{
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used = HOVER;
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recActions =/* ACTIVATE | DEACTIVATE | SHOWALL |*/ DISPOSE | SHARE_POS;
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resID = RID;
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pos.x += 20 + RID*80;
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pos.y += 31+Owner->size*116;
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pos.h = 54;
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pos.w = (resID!=7)?68:136;//gold pile is bigger
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mines = Mines;
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if ( resID != 7)
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{
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MetaString ms;
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ms << std::pair<ui8,ui32>(9,resID);
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ms.toString(hoverText);
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}
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else
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hoverText = CGI->generaltexth->allTexts[255];
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value = 0;
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int resource = resID==7?6:resID;
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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{
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CGObjectInstance* obj = CGI->state->map->objects[i];
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if (obj)
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if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
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CGI->state->currentPlayer == obj->tempOwner )//mine is ours
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value++;
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}
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if (resID == 7)//we need to calculate income of whole kingdom
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{
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value *=1000;// mines = 1000 gold
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std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
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for(size_t i=0; i<heroes.size();i++)
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switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
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{
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case 1: //basic
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value += 125;
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break;
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case 2: //advanced
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value += 250;
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break;
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case 3: //expert
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value += 500;
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break;
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}
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std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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for(size_t i=0; i<towns.size();i++)
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value += towns[i]->dailyIncome();
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}
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}
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CKingdomInterface::CResIncomePic::~CResIncomePic()
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{
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}
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void CKingdomInterface::CResIncomePic::hover(bool on)
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{
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if (on)
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{
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LOCPLINT->statusbar->print(hoverText);
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}
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else
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LOCPLINT->statusbar->clear();
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}
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void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
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{
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if (resID < 7)//this is not income
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blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
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std::ostringstream oss;
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oss << value;
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CSDL_Ext::printAtMiddle(oss.str(),pos.x+pos.w/2,pos.y+50,GEOR13,zwykly,to);
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}
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CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
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{
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recActions = DISPOSE | SHARE_POS;
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owner = Owner;
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numb = num;
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pos.x += 23;
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pos.y += 26+num*116;
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pos.y += 25+num*116;
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pos.w = 702;
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pos.h = 114;
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town = NULL;
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garr = NULL;
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garrHero = new HoverableArea();
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garrHero->pos = genRect(64, 58, pos.x+244, pos.y + 6);
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visitHero = new HoverableArea();
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visitHero->pos = genRect(64, 58, pos.x+476, pos.y + 6);
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for (int i=0; i<CREATURES_PER_TOWN;i++)
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{//creatures info
|
||||
creaGrowth.push_back(new HoverableArea());
|
||||
creaGrowth[i]->pos = genRect(32, 32, pos.x+56+i*37, pos.y + 78);
|
||||
|
||||
creaCount.push_back(new CCreaPlace());
|
||||
creaCount[i]->pos = genRect(32, 32, pos.x+409+i*37, pos.y + 78);
|
||||
creaCount[i]->type = i;
|
||||
}
|
||||
hallArea = new HoverableArea();
|
||||
hallArea->pos = genRect(38, 38, pos.x+69, pos.y + 31);
|
||||
|
||||
fortArea = new HoverableArea();
|
||||
fortArea->pos = genRect(38, 38, pos.x+111, pos.y + 31);
|
||||
|
||||
townImage = new HoverableArea();
|
||||
townImage->pos = genRect(64, 58, pos.x+5, pos.y + 6);
|
||||
|
||||
incomeArea = new HoverableArea();
|
||||
incomeArea->pos = genRect(42, 64, pos.x+154, pos.y + 31);
|
||||
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
|
||||
|
||||
}
|
||||
|
||||
CKingdomInterface::CTownItem::~CTownItem()
|
||||
{
|
||||
creaGrowth.clear();
|
||||
creaCount.clear();
|
||||
delete garr;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
|
||||
{
|
||||
BLOCK_CAPTURING;
|
||||
delete garr;
|
||||
town = newTown;
|
||||
if (!town)
|
||||
{
|
||||
return;
|
||||
garr = NULL;
|
||||
}
|
||||
garr = new CGarrisonInt(pos.x+313,pos.y+3,4,Point(232,0),slots->ourImages[owner->PicCount+2].bitmap,Point(313,2),town,town->visitingHero,false,true, 4,Point(-126,37));
|
||||
garr->update = false;
|
||||
|
||||
/*for (int i=4; i<7; i++)
|
||||
{
|
||||
garr->sup[0][i][0].pos.x -= 126;
|
||||
garr->sup[0][i][0].pos.y += 37;
|
||||
garr->sdown[0][i][0].pos.x -= 126;
|
||||
garr->sdown[0][i][0].pos.y += 37;
|
||||
}*/
|
||||
|
||||
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||
{
|
||||
creaCount[i]->town = NULL;
|
||||
|
||||
int crid = -1;
|
||||
if (!vstd::contains(town->builtBuildings,30+i))
|
||||
continue;
|
||||
|
||||
if (vstd::contains(town->builtBuildings,30+i+CREATURES_PER_TOWN))
|
||||
crid = town->town->upgradedCreatures[i];
|
||||
else
|
||||
crid = town->town->basicCreatures[i];
|
||||
|
||||
std::string descr=CGI->generaltexth->allTexts[588];
|
||||
boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
|
||||
creaGrowth[i]->hoverText = descr;
|
||||
|
||||
descr=CGI->generaltexth->heroscrn[1];
|
||||
boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
|
||||
creaCount[i]->hoverText = descr;
|
||||
creaCount[i]->town = town;
|
||||
}
|
||||
|
||||
townImage->hoverText = town->name;
|
||||
|
||||
hallArea->hoverText = CGI->buildh->buildings[town->subID][10+town->hallLevel()]->Name();
|
||||
if (town->hasFort())
|
||||
fortArea->hoverText = CGI->buildh->buildings[town->subID][6+town->fortLevel()]->Name();
|
||||
else
|
||||
fortArea->hoverText = "";
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::activate()
|
||||
{
|
||||
if (!town)
|
||||
return;
|
||||
garr->activate();
|
||||
hallArea->activate();
|
||||
fortArea->activate();
|
||||
incomeArea->activate();
|
||||
townImage->activate();
|
||||
|
||||
if (town->garrisonHero)
|
||||
garrHero->activate();
|
||||
if (town->visitingHero)
|
||||
visitHero->activate();
|
||||
|
||||
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||
if (vstd::contains(town->builtBuildings,30+i))
|
||||
{
|
||||
creaGrowth[i]->activate();
|
||||
creaCount [i]->activate();
|
||||
}
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::deactivate()
|
||||
{
|
||||
if (!town)
|
||||
return;
|
||||
garr->deactivate();
|
||||
hallArea->deactivate();
|
||||
fortArea->deactivate();
|
||||
incomeArea->deactivate();
|
||||
townImage->deactivate();
|
||||
|
||||
if (town->garrisonHero)
|
||||
garrHero->deactivate();
|
||||
if (town->visitingHero)
|
||||
visitHero->deactivate();
|
||||
|
||||
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||
if (vstd::contains(town->builtBuildings,30+i))
|
||||
{
|
||||
creaGrowth[i]->deactivate();
|
||||
creaCount [i]->deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
||||
@ -575,29 +646,13 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
||||
ostrs << town->creatures[i].first;
|
||||
CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to);
|
||||
}
|
||||
const CGHeroInstance * hero = town->garrisonHero;
|
||||
int posX = 244;
|
||||
for (int i=0;i<2;i++)
|
||||
{//heroes info
|
||||
if (hero)
|
||||
{
|
||||
int iter = 0;//portrait
|
||||
blitAt(graphics->portraitLarge[hero->portrait],pos.x+posX,pos.y+6,to);
|
||||
for(std::map<si32,std::pair<ui32,si32> >::const_iterator
|
||||
j=hero->army.slots.begin(); j!=hero->army.slots.end(); j++)
|
||||
{//army
|
||||
int X = (iter<4)?(pos.x+posX+70+36*iter):(pos.x+posX+88+36*(iter-4));
|
||||
int Y = (iter<4)?(pos.y+3):(pos.y+40);
|
||||
iter++;
|
||||
blitAt(graphics->smallImgs[j->second.first],X,Y,to);
|
||||
std::ostringstream creanum;
|
||||
creanum << (j->second.second);
|
||||
CSDL_Ext::printTo(creanum.str(),X+30,Y+32,GEORM,zwykly,to);
|
||||
}
|
||||
}
|
||||
hero = town->visitingHero;
|
||||
posX = 476;
|
||||
}
|
||||
|
||||
garr->show(to);
|
||||
if (town->garrisonHero)
|
||||
blitAt(graphics->portraitLarge[town->garrisonHero->portrait],pos.x+244,pos.y+6,to);
|
||||
|
||||
if (town->visitingHero)
|
||||
blitAt(graphics->portraitLarge[town->visitingHero->portrait],pos.x+476,pos.y+6,to);
|
||||
}
|
||||
|
||||
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
@ -608,7 +663,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
owner = Owner;
|
||||
numb = num;
|
||||
pos.x += 23;
|
||||
pos.y += 26+num*116;
|
||||
pos.y += 25+num*116;
|
||||
pos.w = 702;
|
||||
pos.h = 114;
|
||||
hero = NULL;
|
||||
@ -635,7 +690,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
portrait = new LRClickableAreaWText();
|
||||
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
|
||||
char bufor[400];
|
||||
for(int i=0; i<4; i++)
|
||||
for(int i=0; i<PRIMARY_SKILLS; i++)
|
||||
{
|
||||
primarySkills.push_back(new LRClickableAreaWTextComp());
|
||||
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
|
||||
@ -646,7 +701,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
primarySkills[i]->hoverText = std::string(bufor);
|
||||
};
|
||||
experience = new LRClickableAreaWText();
|
||||
experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
|
||||
experience->pos = genRect(33, 49, pos.x+322, pos.y+5);
|
||||
experience->hoverText = CGI->generaltexth->heroscrn[9];
|
||||
|
||||
morale = new LRClickableAreaWTextComp();
|
||||
@ -656,17 +711,17 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
|
||||
|
||||
spellPoints = new LRClickableAreaWText();
|
||||
spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
||||
spellPoints->pos = genRect(33, 49, pos.x+270, pos.y+5);
|
||||
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
|
||||
|
||||
speciality = new LRClickableAreaWText();
|
||||
speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
||||
speciality->pos = genRect(32, 32, pos.x+374, pos.y+5);
|
||||
speciality->hoverText = CGI->generaltexth->heroscrn[27];
|
||||
|
||||
for(int i=0; i<8; ++i)
|
||||
for(int i=0; i<SKILL_PER_HERO; ++i)
|
||||
{
|
||||
secondarySkills.push_back(new LRClickableAreaWTextComp());
|
||||
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
|
||||
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+5);
|
||||
secondarySkills[i]->baseType = 1;
|
||||
};
|
||||
|
||||
@ -688,7 +743,12 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
|
||||
CKingdomInterface::CHeroItem::~CHeroItem()
|
||||
{
|
||||
delete garr;
|
||||
delete artButtons;
|
||||
primarySkills.clear();
|
||||
secondarySkills.clear();
|
||||
artifacts.clear();
|
||||
backpack.clear();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
@ -701,10 +761,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
return;
|
||||
garr = NULL;
|
||||
}
|
||||
char bufor[400];
|
||||
char bufor[4000];
|
||||
artLeft->block(hero->artifacts.size() <= 8);
|
||||
artRight->block(hero->artifacts.size() <= 8);
|
||||
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
|
||||
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), slots->ourImages[owner->PicCount].bitmap,
|
||||
Point(6,78), hero, NULL, false, true);
|
||||
garr->update = false;
|
||||
|
||||
for (int i=0; i<artifacts.size(); i++)
|
||||
@ -735,6 +796,8 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
portrait->hoverText = std::string(bufor);
|
||||
portrait->text = hero->getBiography();
|
||||
|
||||
speciality->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
|
||||
|
||||
//primary skills
|
||||
for(size_t g=0; g<primarySkills.size(); ++g)
|
||||
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
|
||||
@ -769,8 +832,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
morale->bonus = mrlv;
|
||||
morale->text = CGI->generaltexth->arraytxt[88];
|
||||
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
morale->text += mrl[it].second;
|
||||
if (!mrl.size())
|
||||
morale->text += CGI->generaltexth->arraytxt[108];
|
||||
else
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
morale->text += mrl[it].second;
|
||||
|
||||
//setting luck
|
||||
mrl = hero->getCurrentLuckModifiers();
|
||||
@ -781,9 +847,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
luck->bonus = mrlv;
|
||||
luck->text = CGI->generaltexth->arraytxt[62];
|
||||
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
luck->text += mrl[it].second;
|
||||
// redrawCurBack();
|
||||
if (!mrl.size())
|
||||
luck->text += CGI->generaltexth->arraytxt[77];
|
||||
else
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
luck->text += mrl[it].second;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::scrollArts(int move)
|
||||
@ -800,7 +868,6 @@ void CKingdomInterface::CHeroItem::scrollArts(int move)
|
||||
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
||||
}
|
||||
}
|
||||
GH.totalRedraw();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
|
||||
@ -959,7 +1026,7 @@ void CKingdomInterface::CHeroItem::CArtPlace::activate()
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
|
||||
{tlog1<<pos.x<<" "<<type<<"\n";
|
||||
{
|
||||
if (!down && previousState && type>=0)
|
||||
{
|
||||
if(type == 0)
|
||||
@ -982,3 +1049,34 @@ void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
|
||||
{
|
||||
LRClickableAreaWTextComp::deactivate();
|
||||
}
|
||||
|
||||
|
||||
CKingdomInterface::CTownItem::CCreaPlace::CCreaPlace()
|
||||
{
|
||||
town = NULL;
|
||||
used = LCLICK | RCLICK | HOVER;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::CCreaPlace::activate()
|
||||
{
|
||||
LRClickableAreaWTextComp::activate();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::CCreaPlace::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if (!down && previousState && town)
|
||||
{
|
||||
GH.pushInt (new CRecruitmentWindow(town, type, town, boost::bind
|
||||
(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2)));
|
||||
}
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::CCreaPlace::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::CCreaPlace::deactivate()
|
||||
{
|
||||
LRClickableAreaWTextComp::deactivate();
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "../global.h"
|
||||
#include <SDL.h>
|
||||
#include "GUIBase.h"
|
||||
#include "GUIBase.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "../hch/CMusicBase.h"
|
||||
class AdventureMapButton;
|
||||
@ -15,8 +15,8 @@ class CStatusBar;
|
||||
class CSlider;
|
||||
class CMinorResDataBar;
|
||||
class HoverableArea;
|
||||
/*class LRClickableAreaWText
|
||||
class LRClickableAreaWTextComp*/
|
||||
/*class LRClickableAreaWText
|
||||
class LRClickableAreaWTextComp*/
|
||||
|
||||
/*
|
||||
* CKingdomInterface.h, part of VCMI engine
|
||||
@ -29,9 +29,9 @@ class LRClickableAreaWTextComp*/
|
||||
*/
|
||||
|
||||
class CKingdomInterface : public CIntObject
|
||||
{
|
||||
{
|
||||
class CTownItem : public CWindowWithGarrison
|
||||
{
|
||||
{
|
||||
class CCreaPlace: public LRClickableAreaWTextComp
|
||||
{
|
||||
public:
|
||||
@ -41,25 +41,25 @@ class CKingdomInterface : public CIntObject
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void activate();
|
||||
void deactivate();
|
||||
};
|
||||
public:
|
||||
const CGTownInstance * town;
|
||||
};
|
||||
public:
|
||||
const CGTownInstance * town;
|
||||
CKingdomInterface * owner;
|
||||
int numb;//position on screen (1..size)
|
||||
HoverableArea *hallArea, *fortArea, *incomeArea;//hoverable text for town hall, fort, income
|
||||
HoverableArea * garrHero, *visitHero;//portraits of heroes
|
||||
HoverableArea * townImage;//town image
|
||||
std::vector < HoverableArea * > creaGrowth;
|
||||
std::vector < CCreaPlace * > creaCount;
|
||||
int numb;//position on screen (1..size)
|
||||
HoverableArea *hallArea, *fortArea, *incomeArea;//hoverable text for town hall, fort, income
|
||||
HoverableArea * garrHero, *visitHero;//portraits of heroes
|
||||
HoverableArea * townImage;//town image
|
||||
std::vector < HoverableArea * > creaGrowth;
|
||||
std::vector < CCreaPlace * > creaCount;
|
||||
void setTown(const CGTownInstance * newTown);//change town and update info
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
void deactivate();
|
||||
CTownItem (int num, CKingdomInterface * Owner);//c-tor
|
||||
~CTownItem();//d-tor
|
||||
};
|
||||
class CHeroItem : public CWindowWithGarrison
|
||||
{
|
||||
class CHeroItem : public CWindowWithGarrison
|
||||
{
|
||||
class CArtPlace: public LRClickableAreaWTextComp
|
||||
{
|
||||
public:
|
||||
@ -69,38 +69,38 @@ class CKingdomInterface : public CIntObject
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void activate();
|
||||
void deactivate();
|
||||
};
|
||||
public:
|
||||
const CGHeroInstance * hero;
|
||||
};
|
||||
public:
|
||||
const CGHeroInstance * hero;
|
||||
CKingdomInterface * owner;
|
||||
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
||||
int backpackPos;//first visible artifact in backpack
|
||||
AdventureMapButton * artLeft, * artRight;//buttons for backpack
|
||||
LRClickableAreaWText * portrait;
|
||||
LRClickableAreaWText * experience;
|
||||
LRClickableAreaWTextComp * morale, * luck;
|
||||
LRClickableAreaWText * spellPoints;
|
||||
LRClickableAreaWText * speciality;
|
||||
std::vector<LRClickableAreaWTextComp *> primarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> secondarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> artifacts;
|
||||
std::vector<LRClickableAreaWTextComp *> backpack;
|
||||
CHighlightableButtonsGroup * artButtons;
|
||||
void setHero(const CGHeroInstance * newHero);//change hero and update info
|
||||
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
||||
int backpackPos;//first visible artifact in backpack
|
||||
AdventureMapButton * artLeft, * artRight;//buttons for backpack
|
||||
LRClickableAreaWText * portrait;
|
||||
LRClickableAreaWText * experience;
|
||||
LRClickableAreaWTextComp * morale, * luck;
|
||||
LRClickableAreaWText * spellPoints;
|
||||
LRClickableAreaWText * speciality;
|
||||
std::vector<LRClickableAreaWTextComp *> primarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> secondarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> artifacts;
|
||||
std::vector<LRClickableAreaWTextComp *> backpack;
|
||||
CHighlightableButtonsGroup * artButtons;
|
||||
void setHero(const CGHeroInstance * newHero);//change hero and update info
|
||||
void scrollArts(int move);//moving backpack, receiving distance
|
||||
void onArtChange(int newstate);//changes artgroup
|
||||
void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
CHeroItem (int num, CKingdomInterface * Owner);//c-tor
|
||||
~CHeroItem();//d-tor
|
||||
~CHeroItem();//d-tor
|
||||
};
|
||||
public:
|
||||
//common data
|
||||
int state;//1 = towns showed, 2 = heroes;
|
||||
SDL_Surface * bg;//background
|
||||
CStatusBar * statusbar;//statusbar
|
||||
CResDataBar *resdatabar;//resources
|
||||
CResDataBar *resdatabar;//resources
|
||||
int size,PicCount;
|
||||
|
||||
//buttons
|
||||
@ -125,8 +125,8 @@ public:
|
||||
AdventureMapButton* ObjUp, *ObjDown, *ObjTop, *ObjBottom;//buttons for dwellings list
|
||||
|
||||
//income pics
|
||||
std::vector<HoverableArea*> incomes;//mines + incomes
|
||||
std::vector<int> incomesVal;//values to print
|
||||
std::vector<HoverableArea*> incomes;//mines + incomes
|
||||
std::vector<int> incomesVal;//values to print
|
||||
CDefEssential * mines;
|
||||
|
||||
CKingdomInterface(); //c-tor
|
||||
|
@ -495,12 +495,12 @@ void CGarrisonInt::createSlots()
|
||||
for(int i=0; i<sup->size(); i++)
|
||||
if((*sup)[i] == NULL)
|
||||
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
|
||||
if (shiftPos)
|
||||
for (int i=shiftPos; i<sup->size(); i++)
|
||||
{
|
||||
(*sup)[i]->pos.x += shiftPoint.x;
|
||||
(*sup)[i]->pos.y += shiftPoint.y;
|
||||
};
|
||||
if (shiftPos)
|
||||
for (int i=shiftPos; i<sup->size(); i++)
|
||||
{
|
||||
(*sup)[i]->pos.x += shiftPoint.x;
|
||||
(*sup)[i]->pos.y += shiftPoint.y;
|
||||
};
|
||||
}
|
||||
if(set2)
|
||||
{
|
||||
@ -516,12 +516,12 @@ void CGarrisonInt::createSlots()
|
||||
for(int i=0; i<sdown->size(); i++)
|
||||
if((*sdown)[i] == NULL)
|
||||
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
|
||||
if (shiftPos)
|
||||
for (int i=shiftPos; i<sup->size(); i++)
|
||||
{
|
||||
(*sdown)[i]->pos.x += shiftPoint.x;
|
||||
(*sdown)[i]->pos.y += shiftPoint.y;
|
||||
};
|
||||
if (shiftPos)
|
||||
for (int i=shiftPos; i<sup->size(); i++)
|
||||
{
|
||||
(*sdown)[i]->pos.x += shiftPoint.x;
|
||||
(*sdown)[i]->pos.y += shiftPoint.y;
|
||||
};
|
||||
}
|
||||
}
|
||||
void CGarrisonInt::deleteSlots()
|
||||
@ -4189,18 +4189,18 @@ void CExchangeWindow::activate()
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||
luck[g]->activate();
|
||||
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||
portrait[g]->activate();
|
||||
|
||||
portrait[g]->activate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||
spellPoints[g]->activate();
|
||||
|
||||
spellPoints[g]->activate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||
experience[g]->activate();
|
||||
|
||||
experience[g]->activate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||
speciality[g]->activate();
|
||||
speciality[g]->activate();
|
||||
}
|
||||
|
||||
void CExchangeWindow::deactivate()
|
||||
@ -4229,17 +4229,17 @@ void CExchangeWindow::deactivate()
|
||||
morale[g]->deactivate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||
luck[g]->deactivate();
|
||||
|
||||
luck[g]->deactivate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||
portrait[g]->deactivate();
|
||||
|
||||
portrait[g]->deactivate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||
spellPoints[g]->deactivate();
|
||||
|
||||
spellPoints[g]->deactivate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||
experience[g]->deactivate();
|
||||
|
||||
experience[g]->deactivate();
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||
speciality[g]->deactivate();
|
||||
}
|
||||
@ -4374,7 +4374,7 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
|
||||
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
||||
primSkillAreas[g]->type = g;
|
||||
primSkillAreas[g]->bonus = -1;
|
||||
primSkillAreas[g]->baseType = 0;
|
||||
primSkillAreas[g]->baseType = 0;
|
||||
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
|
||||
primSkillAreas[g]->hoverText = std::string(bufor);
|
||||
}
|
||||
@ -4398,31 +4398,31 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
|
||||
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
|
||||
secSkillAreas[b][g]->hoverText = std::string(bufor);
|
||||
}
|
||||
|
||||
|
||||
portrait[b] = new LRClickableAreaWText();
|
||||
portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
|
||||
portrait[b]->text = heroInst[b]->getBiography();
|
||||
portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
|
||||
portrait[b]->text = heroInst[b]->getBiography();
|
||||
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
|
||||
portrait[b]->hoverText = std::string(bufor);
|
||||
|
||||
portrait[b]->hoverText = std::string(bufor);
|
||||
|
||||
speciality[b] = new LRClickableAreaWText();
|
||||
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
|
||||
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
||||
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
|
||||
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
||||
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
|
||||
|
||||
experience[b] = new LRClickableAreaWText();
|
||||
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
|
||||
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
||||
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
||||
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
|
||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
|
||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
|
||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
||||
|
||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
||||
|
||||
spellPoints[b] = new LRClickableAreaWText();
|
||||
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
|
||||
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
||||
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
|
||||
spellPoints[b]->text = std::string(bufor);
|
||||
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
||||
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
|
||||
spellPoints[b]->text = std::string(bufor);
|
||||
|
||||
//setting morale
|
||||
morale[b] = new LRClickableAreaWTextComp();
|
||||
@ -4511,16 +4511,16 @@ CExchangeWindow::~CExchangeWindow() //d-tor
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||
delete luck[g];
|
||||
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||
delete portrait[g];
|
||||
|
||||
delete portrait[g];
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||
delete spellPoints[g];
|
||||
|
||||
delete spellPoints[g];
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||
delete experience[g];
|
||||
|
||||
delete experience[g];
|
||||
|
||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||
delete speciality[g];
|
||||
}
|
||||
|
@ -207,13 +207,13 @@ class CGarrisonInt :public CIntObject
|
||||
public:
|
||||
int interx; //space between slots
|
||||
Point garOffset, //offset between garrisons (not used if only one hero)
|
||||
surOffset, //offset between garrison position on the bg surface and position on the screen
|
||||
surOffset, //offset between garrison position on the bg surface and position on the screen
|
||||
shiftPoint;//how last slots will be shifted (for second row, set shiftPoint for effect)
|
||||
CGarrisonSlot *highlighted; //chosen slot
|
||||
std::vector<AdventureMapButton *> splitButtons; //may be empty if no buttons
|
||||
|
||||
SDL_Surface *&sur; //bg surface
|
||||
int p2, //TODO: comment me
|
||||
int p2, //TODO: comment me
|
||||
shiftPos;//1st slot of the second row, set shiftPoint for effect
|
||||
bool ignoreEvent, update, active, splitting, pb,
|
||||
smallIcons; //true - 32x32 imgs, false - 58x64
|
||||
@ -735,11 +735,11 @@ class CExchangeWindow : public CWindowWithGarrison
|
||||
|
||||
std::vector<LRClickableAreaWTextComp *> secSkillAreas[2], primSkillAreas;
|
||||
|
||||
LRClickableAreaWTextComp *morale[2], *luck[2];
|
||||
|
||||
LRClickableAreaWText *speciality[2];
|
||||
LRClickableAreaWText *experience[2];
|
||||
LRClickableAreaWText *spellPoints[2];
|
||||
LRClickableAreaWTextComp *morale[2], *luck[2];
|
||||
|
||||
LRClickableAreaWText *speciality[2];
|
||||
LRClickableAreaWText *experience[2];
|
||||
LRClickableAreaWText *spellPoints[2];
|
||||
LRClickableAreaWText *portrait[2];
|
||||
|
||||
public:
|
||||
|
Loading…
x
Reference in New Issue
Block a user