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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Let user add maps in his home directory. Linux only.

This commit is contained in:
Frank Zago 2011-09-25 15:41:03 +00:00
parent 01566fcde1
commit ddd3d166b1
3 changed files with 8 additions and 2 deletions

View File

@ -956,6 +956,11 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
{
case CMenuScreen::newGame:
getFiles(toParse, DATA_DIR "/Maps", "h3m"); //get all maps
/* Load maps from user directory too, unless it is also the
* same as the data directory (as is the case on
* windows). */
if (GVCMIDirs.UserPath != DATA_DIR)
getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
parseMaps(toParse);
positions = 18;
break;

View File

@ -46,13 +46,11 @@ extern std::string NAME_AFFIX; //client / server
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).
* USER_DIR is where to save games (Games/) and the config.
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
* LIB_DIR is where the AI libraries reside (linux only)
*/
#ifdef _WIN32
#define DATA_DIR "."
#define USER_DIR "."
#define BIN_DIR "."
#define LIB_DIR "."
#define SERVER_NAME "VCMI_server.exe"

View File

@ -41,6 +41,9 @@ public:
create_directory(UserPath);
create_directory(UserPath + "/config");
create_directory(UserPath + "/Games");
/* Home directory can contain some extra maps. */
create_directory(UserPath + "/Maps");
}
catch(const std::exception & e)
{