mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-02 23:07:36 +02:00
Let user add maps in his home directory. Linux only.
This commit is contained in:
parent
01566fcde1
commit
ddd3d166b1
@ -956,6 +956,11 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
|
|||||||
{
|
{
|
||||||
case CMenuScreen::newGame:
|
case CMenuScreen::newGame:
|
||||||
getFiles(toParse, DATA_DIR "/Maps", "h3m"); //get all maps
|
getFiles(toParse, DATA_DIR "/Maps", "h3m"); //get all maps
|
||||||
|
/* Load maps from user directory too, unless it is also the
|
||||||
|
* same as the data directory (as is the case on
|
||||||
|
* windows). */
|
||||||
|
if (GVCMIDirs.UserPath != DATA_DIR)
|
||||||
|
getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
|
||||||
parseMaps(toParse);
|
parseMaps(toParse);
|
||||||
positions = 18;
|
positions = 18;
|
||||||
break;
|
break;
|
||||||
|
2
global.h
2
global.h
@ -46,13 +46,11 @@ extern std::string NAME_AFFIX; //client / server
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
* DATA_DIR contains the game data (Data/, MP3/, ...).
|
* DATA_DIR contains the game data (Data/, MP3/, ...).
|
||||||
* USER_DIR is where to save games (Games/) and the config.
|
|
||||||
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
|
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
|
||||||
* LIB_DIR is where the AI libraries reside (linux only)
|
* LIB_DIR is where the AI libraries reside (linux only)
|
||||||
*/
|
*/
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#define DATA_DIR "."
|
#define DATA_DIR "."
|
||||||
#define USER_DIR "."
|
|
||||||
#define BIN_DIR "."
|
#define BIN_DIR "."
|
||||||
#define LIB_DIR "."
|
#define LIB_DIR "."
|
||||||
#define SERVER_NAME "VCMI_server.exe"
|
#define SERVER_NAME "VCMI_server.exe"
|
||||||
|
@ -41,6 +41,9 @@ public:
|
|||||||
create_directory(UserPath);
|
create_directory(UserPath);
|
||||||
create_directory(UserPath + "/config");
|
create_directory(UserPath + "/config");
|
||||||
create_directory(UserPath + "/Games");
|
create_directory(UserPath + "/Games");
|
||||||
|
|
||||||
|
/* Home directory can contain some extra maps. */
|
||||||
|
create_directory(UserPath + "/Maps");
|
||||||
}
|
}
|
||||||
catch(const std::exception & e)
|
catch(const std::exception & e)
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user