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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Revert "attempt to run server in a separate app"
This reverts commit 99fe55b295ad95033626c15011cfe49779269156.
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e61e283b75
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@ -23,7 +23,10 @@
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#ifdef VCMI_ANDROID
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#include "../lib/CAndroidVMHelper.h"
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#elif !defined(VCMI_IOS)
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#elif defined(VCMI_IOS)
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#include "../server/CVCMIServer.h"
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// todo ios
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#else
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#include "../lib/Interprocess.h"
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#endif
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#include "../lib/CConfigHandler.h"
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@ -182,7 +185,18 @@ void CServerHandler::startLocalServerAndConnect()
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envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
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}
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#elif defined(VCMI_IOS)
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// todo ios
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// todo ios: hide keyboard
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logNetwork->info("[ios] create server thread");
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boost::condition_variable cond;
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threadRunLocalServer = std::make_shared<boost::thread>([&cond, this] {
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setThreadName("CVCMIServer");
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CVCMIServer::create(&cond);
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// todo ios copypaste
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threadRunLocalServer.reset();
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CSH->campaignServerRestartLock.setn(false);
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});
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// threadRunLocalServer->detach();
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logNetwork->info("[ios] detach server thread");
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#else
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threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
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#endif
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@ -201,6 +215,13 @@ void CServerHandler::startLocalServerAndConnect()
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androidTestServerReadyFlag = false;
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#elif defined(VCMI_IOS)
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// todo ios
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{
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boost::mutex m;
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boost::unique_lock<boost::mutex> lock{m};
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logNetwork->info("[ios] wait for server");
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cond.wait(lock);
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logNetwork->info("[ios] server ready");
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}
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#else
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if(shm)
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shm->sr->waitTillReady();
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@ -112,8 +112,8 @@ public:
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}
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};
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std::string NAME_AFFIX = "server";
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std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
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std::string SERVER_NAME_AFFIX = "server";
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std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
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CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
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: port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
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@ -291,7 +291,7 @@ void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
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try
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{
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logNetwork->info("We got a new connection! :)");
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auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
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auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
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upcomingConnection.reset();
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connections.insert(c);
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c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
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@ -918,9 +918,14 @@ int main(int argc, char * argv[])
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console = new CConsoleHandler();
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
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logConfig.configureDefault();
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logGlobal->info(NAME);
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logGlobal->info(SERVER_NAME);
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boost::program_options::variables_map opts;
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boost::program_options::variables_map opts;
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#ifdef VCMI_IOS
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argc = 1;
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boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[1]);
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cond->notify_one();
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#else
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handleCommandOptions(argc, argv, opts);
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preinitDLL(console);
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settings.init();
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@ -928,6 +933,7 @@ int main(int argc, char * argv[])
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loadDLLClasses();
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srand((ui32)time(nullptr));
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#endif
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try
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{
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boost::asio::io_service io_service;
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@ -967,10 +973,17 @@ int main(int argc, char * argv[])
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return 0;
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}
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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#ifdef VCMI_ANDROID
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void CVCMIServer::create()
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{
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const char * foo[1] = {"android-server"};
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main(1, const_cast<char **>(foo));
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}
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#elif defined(VCMI_IOS)
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void CVCMIServer::create(boost::condition_variable * cond)
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{
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const auto executablePath = VCMIDirs::get().serverPath();
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void *argv[] = {const_cast<char *>(executablePath.c_str()), cond};
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main(2, reinterpret_cast<char **>(argv));
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}
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#endif
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@ -106,7 +106,9 @@ public:
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ui8 getIdOfFirstUnallocatedPlayer() const;
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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#ifdef VCMI_ANDROID
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static void create();
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#elif defined(VCMI_IOS)
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static void create(boost::condition_variable * cond);
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#endif
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};
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