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* version set 0.73b
* config entry for 1600x1200 resolution * several fixes * http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
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@ -1625,7 +1625,9 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
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void CGameState::apply(CPack *pack)
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{
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applierGs->apps[typeList.getTypeID(pack)]->applyOnGS(this,pack);
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ui16 typ = typeList.getTypeID(pack);
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assert(typ >= 0);
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applierGs->apps[typ]->applyOnGS(this,pack);
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}
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PlayerState * CGameState::getPlayer( ui8 color )
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