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Port to OpenDingux handhelds
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ed70c69a2b
commit
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@ -40,4 +40,6 @@ add_subdirectory(BattleAI)
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add_subdirectory(StupidAI)
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add_subdirectory(StupidAI)
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add_subdirectory(EmptyAI)
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add_subdirectory(EmptyAI)
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add_subdirectory(VCAI)
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add_subdirectory(VCAI)
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add_subdirectory(Nullkiller)
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if(TBB_FOUND)
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add_subdirectory(Nullkiller)
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endif()
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@ -312,7 +312,7 @@ find_package(SDL2_ttf REQUIRED)
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if(TARGET SDL2_ttf::SDL2_ttf)
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if(TARGET SDL2_ttf::SDL2_ttf)
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add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
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add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
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endif()
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endif()
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find_package(TBB REQUIRED)
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find_package(TBB)
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if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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# Widgets finds its own dependencies (QtGui and QtCore).
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# Widgets finds its own dependencies (QtGui and QtCore).
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@ -1085,7 +1085,6 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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if(!checkVideoMode(displayIndex, w, h))
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if(!checkVideoMode(displayIndex, w, h))
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{
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{
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logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
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logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
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return false;
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}
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}
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#endif
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#endif
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@ -177,7 +177,10 @@ else()
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add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
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add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
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endif(ENABLE_DEBUG_CONSOLE)
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endif(ENABLE_DEBUG_CONSOLE)
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add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI Nullkiller)
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add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI)
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if(TBB_FOUND)
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add_dependencies(vcmiclient Nullkiller)
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endif()
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if(APPLE_IOS)
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if(APPLE_IOS)
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if(ENABLE_ERM)
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if(ENABLE_ERM)
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add_dependencies(vcmiclient vcmiERM)
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add_dependencies(vcmiclient vcmiERM)
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@ -14,6 +14,12 @@
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#include "VCMI_Lib.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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#include "JsonNode.h"
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#ifdef __UCLIBC__
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#undef major
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#undef minor
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#undef patch
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#endif
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CModHandler;
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@ -55,7 +55,7 @@
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#include "../lib/CGameState.h"
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#include "../lib/CGameState.h"
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#include <execinfo.h>
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#include <execinfo.h>
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#endif
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#endif
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@ -958,7 +958,7 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
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return 0;
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return 0;
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}
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}
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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void handleLinuxSignal(int sig)
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void handleLinuxSignal(int sig)
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{
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{
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const int STACKTRACE_SIZE = 100;
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const int STACKTRACE_SIZE = 100;
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@ -1049,7 +1049,7 @@ int main(int argc, char * argv[])
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#endif
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#endif
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// Installs a sig sev segmentation violation handler
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// Installs a sig sev segmentation violation handler
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// to log stacktrace
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// to log stacktrace
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#if defined(__GNUC__) && !defined(__UCLIBC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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signal(SIGSEGV, handleLinuxSignal);
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signal(SIGSEGV, handleLinuxSignal);
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#endif
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#endif
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