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Use more descriptive names for hotkeys
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@@ -232,7 +232,7 @@ std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const Js
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if(posy < 0)
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posy = pos.h + posy;
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EShortcut shortcut = GH.getShortcutsHandler().findShortcut(button["shortcut"].String());
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EShortcut shortcut = GH.shortcutsHandler().findShortcut(button["shortcut"].String());
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auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
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@@ -426,7 +426,7 @@ CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen S
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inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
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}
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buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_CONFIRM);
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buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
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buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
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@@ -475,7 +475,7 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
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inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
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inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
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inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
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buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_CONFIRM);
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buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
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inputAddress->giveFocus();
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}
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