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All battle effects are now fully client sided

This commit is contained in:
Ivan Savenko
2022-12-17 17:35:15 +02:00
parent ced2ece954
commit deffba01b9
19 changed files with 66 additions and 134 deletions

View File

@ -782,7 +782,7 @@ void BattleResultsApplied::applyCl(CClient *cl)
void BattleUnitsChanged::applyCl(CClient * cl)
{
callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects);
callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks);
}
void BattleObstaclesChanged::applyCl(CClient *cl)