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All battle effects are now fully client sided
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@ -782,7 +782,7 @@ void BattleResultsApplied::applyCl(CClient *cl)
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void BattleUnitsChanged::applyCl(CClient * cl)
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{
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callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects);
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callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks);
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}
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void BattleObstaclesChanged::applyCl(CClient *cl)
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