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All battle effects are now fully client sided
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@ -444,8 +444,8 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
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else
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addNewAnim(new HittedAnimation(owner, attackedInfo.defender));
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if (attackedInfo.battleEffect != EBattleEffect::INVALID)
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owner.effectsController->displayEffect(EBattleEffect::EBattleEffect(attackedInfo.battleEffect), attackedInfo.defender->getPosition());
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if (attackedInfo.fireShield)
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owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, attackedInfo.attacker->getPosition());
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if (attackedInfo.spellEffect != SpellID::NONE)
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owner.displaySpellEffect(attackedInfo.spellEffect, attackedInfo.defender->getPosition());
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