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All battle effects are now fully client sided

This commit is contained in:
Ivan Savenko
2022-12-17 17:35:15 +02:00
parent ced2ece954
commit deffba01b9
19 changed files with 66 additions and 134 deletions

View File

@ -444,8 +444,8 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
else
addNewAnim(new HittedAnimation(owner, attackedInfo.defender));
if (attackedInfo.battleEffect != EBattleEffect::INVALID)
owner.effectsController->displayEffect(EBattleEffect::EBattleEffect(attackedInfo.battleEffect), attackedInfo.defender->getPosition());
if (attackedInfo.fireShield)
owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, attackedInfo.attacker->getPosition());
if (attackedInfo.spellEffect != SpellID::NONE)
owner.displaySpellEffect(attackedInfo.spellEffect, attackedInfo.defender->getPosition());