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All battle effects are now fully client sided
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@ -225,9 +225,9 @@ void CAdventureAI::battleEnd(const BattleResult * br)
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battleAI.reset();
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}
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void CAdventureAI::battleUnitsChanged(const std::vector<UnitChanges> & units, const std::vector<CustomEffectInfo> & customEffects)
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void CAdventureAI::battleUnitsChanged(const std::vector<UnitChanges> & units)
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{
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battleAI->battleUnitsChanged(units, customEffects);
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battleAI->battleUnitsChanged(units);
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}
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BattleAction CAdventureAI::activeStack(const CStack * stack)
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